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After a harrowing escape from the caverns beneath the city, the party lick their wounds and enjoy their victory by marching towards their new homestead, The Twin Sisters.
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CONTENT WARNING - Some of the themes, ideas and language used in Table Top 20 can be confronting for some, please proceed with caution when listening to our content.
The Purple worm was a scary surprise for the party, punching out an eye watering amount of damage relatively quickly, although Scorch is back in the game, can the party defeat this new foe? or will they discover something even worse as they fight to defend not only their lives, but also the city that lies above.
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CONTENT WARNING - Some of the themes, ideas and language used in Table Top 20 can be confronting for some, please proceed with caution when listening to our content.
We kick back off mid combat, still dealing with the Treant within the cave system hoping to find whatever monster or person has been taking children from around the city., but as they move further in, the rumbles through the earth continue.
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CONTENT WARNING - Some of the themes, ideas and language used in Table Top 20 can be confronting for some, please proceed with caution when listening to our content.
The party are on the move with a last minute quest to solve the mystery of the missing kids, securing themselves some coin and more importantly, an official land title for the desecrated ORM hideout which they plan to renovate into a new home for the Gatecrashers.
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CONTENT WARNING - Some of the themes, ideas and language used in Table Top 20 can be confronting for some, please proceed with caution when listening to our content.
GC are back in Veritas Mimbre and are looking to acquire materials and muscle to help them renovate their future homestead as well as seeking more information on the cursed axe Droggo has recently obtained, seeking the one man in the city who might have answers. His old Boss Luther.
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CONTENT WARNING - Some of the themes, ideas and language used in Table Top 20 can be confronting for some, please proceed with caution when listening to our content.
Armis and the gang return triumphant from his final trial in becoming an official champion of the Iron Envoys. Wrin gets a visit from an old friend, the gang decide to pass around the magic wife water and Droggo tries to find some answers to these strange whispers coming from his new found axe.
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CONTENT WARNING - Some of the themes, ideas and language used in Table Top 20 can be confronting for some, please proceed with caution when listening to our content.
Scorch is in hot water as he's already taken a few hits and is now currently being pulled into the mouth of the Gloom Water King. Will this be scorches last adventure or will the party be able to get to him on time before he croaks it (heh)
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CONTENT WARNING - Some of the themes, ideas and language used in Table Top 20 can be confronting for some, please proceed with caution when listening to our content.
After Diplomacy fails with the Orcs, the party got stuck into absolutely obliterating them in combat. They now stand triumphet, free to loot whatever goods the Orc's had stashed here within the ruined city. The mission, however isn't over as the party found out the lost relic they seek is under the city itself, apparently within the hands of the Gloom Water King and his slimy subordinates.
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CONTENT WARNING - Some of the themes, ideas and language used in Table Top 20 can be confronting for some, please proceed with caution when listening to our content.
After bringing the players back to their original characters and the modern day, they now stand in front of the ruined city knowing that for Armis to complete his final trial they will have to face whatever challenges lying within the city as they attempt to retrieve the divine relic for the Iron Envoys.
Listen in and find out what happens in this episode of TT20.
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CONTENT WARNING - Some of the themes, ideas and language used in Table Top 20 can be confronting for some, please proceed with caution when listening to our content.
The final conclusion to the battle to save the city of Dorin. As the team deal with betrayal and a litany of monsters, how will they act to ensure the safety of not only the city but also the Dorin Codex, a prophecy which is paramount to the future of Silaruune itself.
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CONTENT WARNING - Some of the themes, ideas and language used in Table Top 20 can be confronting for some, please proceed with caution when listening to our content.
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