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Ludonarrative design directly ties your games mechanics to its setting. This helps the people playing feel directly rooted to the world that they are immersing themselves in. This week on Scheduled for Launch join me, Zach Walsh, as I talk with Matt of Wolf Wraith Press about his upcoming, currently itchfunding game "Quint." We talk about mechanics, story telling and how to make a crunchy system that also promotes story!Want to check out the beta for Quint or talk to Matt? Check the links below!Quint itch page - http://wolfwraithpress.itch.io/quint
Wolf Wraith Press Website - Wolfwraithpress.com
Matt's Twitter - https://twitter.com/WolfWraithPress
Want to get ahold of me? You can do that below!
Show Twitter - https://twitter.com/Schedule4Launch
Show email - [email protected]
Personal Twitter - https://twitter.com/TheAstroceratop
Hosted on Acast. See acast.com/privacy for more information.
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Ludonarrative design directly ties your games mechanics to its setting. This helps the people playing feel directly rooted to the world that they are immersing themselves in. This week on Scheduled for Launch join me, Zach Walsh, as I talk with Matt of Wolf Wraith Press about his upcoming, currently itchfunding game "Quint." We talk about mechanics, story telling and how to make a crunchy system that also promotes story!Want to check out the beta for Quint or talk to Matt? Check the links below!Quint itch page - http://wolfwraithpress.itch.io/quint
Wolf Wraith Press Website - Wolfwraithpress.com
Matt's Twitter - https://twitter.com/WolfWraithPress
Want to get ahold of me? You can do that below!
Show Twitter - https://twitter.com/Schedule4Launch
Show email - [email protected]
Personal Twitter - https://twitter.com/TheAstroceratop
Hosted on Acast. See acast.com/privacy for more information.