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A game I wrote is 20 years old within the next few months .. give or take.
I found a half made character with a wild concept and turned it into a playable character, and remembered not may games can do this.
In this episode I drive on a lovely fall day into the catskill mountains, and talk about pushing a square peg into a round hole.
Then (2nd part) I give some thoughts on what I do to solve the "Blank Page" problem..
(That thing... that thing where you start a fresh document and just stare a the blank page hoping it will fill it's self with ideas..)
And I digress a bunch along the way, as one does.
Enjoy.
It seems Aaron has cracked the code for keeping a week night game running for a real period of time?
What’s the secret?
I’m not sure any of us know.
Answering Otto’s questions from the last episode.
How would I introduce a new setting and or system to players in a perfect world?
And bird talk.
The wife is away so I get to do some walking and talking in the around the neighborhood.
Talking about respecting the work that your friend's put into the games you play , and how I have not always been the best at doing that.
Look out for:
1: A fancy introduction
2: Squirrel
3: trying to find my way round a ball field
4: reading plaques
5: Streams
6: Birdus interruptus ((Hint it is not a mockingbird, but it will make me disconnect my mic.))
From the publisher's feed