Unlike in nature, ideas in enterprise don't grow or perish by
the laws of natural selection -- survival of the fittest -- but
rather, which ideas are communicated and understood better at the
early stages. But not every good idea is best expressed on a
whiteboard. That's why Gabe Paez developed The Wild -- a digital
collaborative space designed to help teams workshop designs and ideas
in a VR environment.
Alan: My name's Alan Smithson,
the host of the XR for Business Podcast, where we interview industry
leaders in making technologies in virtual, augmented and mixed
reality. And today's guest is Gabe Paez. Gabe works at the
intersection of engineering, design, and business. He's the founder
and CEO of The Wild, and immersive collaboration platform for teams
to experience their work together, from anywhere in augmented and
virtual reality. The Wild enables spatial design teams to ideate,
review, share, and present in cross-platform XR from the same room or
across the world. Gabe has over a decade of experience leading
experiential product teams and has designed immersive software
products for a diverse roster of Fortune 100 companies including
Google, Samsung, Nike, AT&T, and Verizon. To learn more about The
Wild visit thewild.com.
Gabe, welcome to the show.
Gabe: Hi! It's good to be here.
Thank you.
Alan: Really amazing. Thank you
so much for taking the time. I know you're super busy. You just
launched The Wild out into the wild. Tell us about The Wild. How did
this idea come to be, and what is it?
Gabe: Well, to be honest, I feel
like I've spent my whole career trying to explain ambitious ideas to
people, and what I've realized in that process is that there are
pools for sharing that idea -- especially in the early stages of that
idea -- are so limited. And often the best, the most ambitious, the
most interesting ideas get shut out early on, solely for the reason
that they are misunderstood or not completely communicated to the
other person. So I really wanted to break down that barrier; find a
way for everyone on a team to experience an idea together, while it's
still in the ideas stage straight through to execution, and to find
an efficiency in that process. Not just solely for cost savings, but
ultimately, to find the best ideas and let those surface to the top
of the stack.
Alan: Let's break it down here.
So this is a collaboration tool or a platform where people from
around the world can go into a virtual space and experience design
together.
Gabe: So The Wild really puts
collaboration at the core of the offering, not as an add-on, but as
the foundation of what we're doing. We're creating a collaboration
hub for people that design spaces, environments to come together and
experience those spaces from anywhere in the world. Architects,
engineers, people that their profession is to take an idea and
transform that into a physical place in the physical world somewhere.
And so they have a unique challenge that the output of their process,
their design process really isn't realized until the very final
stage. So what The Wild does is sort of says we now have a capability
that we don't have to wait until the very end to really understand
that space and to experience it, not just as a simulation on your
own, but to experience it together as a team, just as you would in
the very final moments where you walk through that space physically
with your teammates and look at what you've created together. We're
using not just virtual reality, but the whole XR spectrum to allow
those team members to experience that idea as a concept in the very
early stages, either in total virtual space, in virtual reality or
augmented into a physical space. Whether you're building out a full
building on an empty lot, that you c