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This week on Masks, with the tip from Perseus Pyrite, the Mavericks are hot on the tail of -- presumably -- Silver Age villain Mirror Master, back and probably up to no good. But why did Mirror Master want Pyrite's shield, rumored to be able to open portals in time and space? Is he truly operating on his own? Is the past ever truly buried and behind us? Our teenage powerhouses are about to find out those answers -- for better or worse -- in an encounter that will test their mettle as heroes... and as a team. If you like Young Justice, Young Avengers, and Teen Titans, you'll probably like this game.
GM Phil Ulrich helps our young heroes find their footing in Halcyon City, as the newly named superhero team The Mavericks takes on an old threat with mysterious means and motives. Here's our team:
This is the third in a three-part game of Masks: A New Generation by Magpie Games. Be sure to listen to the first episodeand the second episode if you haven't yet! If you like our game, you can pick it up for yourself from Magpie or DriveThruRPG. It's a Powered by the Apocalypse game, so characters are based on playbooks, and there are some great fan-made playbooks that expand on the official options. Joe played with a custom playbook called The Host/ed, which you can find here if you're interested.
Music for this game is "Hero Stuff," written and performed by Joseph Perez/Mad Shaman Studios.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
Hosted on Acast. See acast.com/privacy for more information.
This week on Masks, with the tip from Perseus Pyrite, the Mavericks are hot on the tail of -- presumably -- Silver Age villain Mirror Master, back and probably up to no good. But why did Mirror Master want Pyrite's shield, rumored to be able to open portals in time and space? Is he truly operating on his own? Is the past ever truly buried and behind us? Our teenage powerhouses are about to find out those answers -- for better or worse -- in an encounter that will test their mettle as heroes... and as a team. If you like Young Justice, Young Avengers, and Teen Titans, you'll probably like this game.
GM Phil Ulrich helps our young heroes find their footing in Halcyon City, as the newly named superhero team The Mavericks takes on an old threat with mysterious means and motives. Here's our team:
This is the third in a three-part game of Masks: A New Generation by Magpie Games. Be sure to listen to the first episodeand the second episode if you haven't yet! If you like our game, you can pick it up for yourself from Magpie or DriveThruRPG. It's a Powered by the Apocalypse game, so characters are based on playbooks, and there are some great fan-made playbooks that expand on the official options. Joe played with a custom playbook called The Host/ed, which you can find here if you're interested.
Music for this game is "Hero Stuff," written and performed by Joseph Perez/Mad Shaman Studios.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
Hosted on Acast. See acast.com/privacy for more information.