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Whew! Another long episode in which we talk about recent games, such as Manhattan Project, Treehouse, Edo, Guidhall, and Courtier. We also answer quite a few user questions, where we talk about almost getting sued, why we keep expansion boxes, which side of Merchants of Venus is better, and what to do if you want to publish a game. Finally, we end the episode with our top ten "Games that Have Stood the Test of Time" - games that are just as relevant today as they were when they were published.
By Tom Vasel, Julie Ahern, and Eric Summerer4.6
11381,138 ratings
Whew! Another long episode in which we talk about recent games, such as Manhattan Project, Treehouse, Edo, Guidhall, and Courtier. We also answer quite a few user questions, where we talk about almost getting sued, why we keep expansion boxes, which side of Merchants of Venus is better, and what to do if you want to publish a game. Finally, we end the episode with our top ten "Games that Have Stood the Test of Time" - games that are just as relevant today as they were when they were published.

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