Teach Phys.Ed & Computing with a Princess and a Giant
Discover fun and effective ways to easily engage children aged 4–11 with lessons around ball skills, assault course benefits, and programming routes, using the tale of a princess who comes face-to-face with a mountain-shaking giant!
Teach Phys.Ed & Computing with a Princess and a Giant
Discover fun and effective ways to easily engage children aged 4–11 with lessons around ball skills, assault course benefits, and programming routes, using the tale of a princess who comes face-to-face with a mountain-shaking giant!