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Continuing our discussion on Orientalism from last week, where we explored the golden age of the radio series "The Shadow," this episode focuses on techno-orientalism as seen in the video game "Cyberpunk 2077." Craig, Taylor, and Ronan delve into the game's use of Japanese imagery and characters, examining its artistic and narrative intentions. They also discuss how the game utilizes conventions of the cyberpunk genre, highlighting both the positive and negative aspects of its representations.
Listen live to “Media Mothership” every week (Australian Eastern Standard Time) via YouTube, Twitch, and Edge Radio.
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Support the show: https://www.mediamothership.au/
See omnystudio.com/listener for privacy information.
 By Craig Norris
By Craig NorrisContinuing our discussion on Orientalism from last week, where we explored the golden age of the radio series "The Shadow," this episode focuses on techno-orientalism as seen in the video game "Cyberpunk 2077." Craig, Taylor, and Ronan delve into the game's use of Japanese imagery and characters, examining its artistic and narrative intentions. They also discuss how the game utilizes conventions of the cyberpunk genre, highlighting both the positive and negative aspects of its representations.
Listen live to “Media Mothership” every week (Australian Eastern Standard Time) via YouTube, Twitch, and Edge Radio.
Follow us on
Support the show: https://www.mediamothership.au/
See omnystudio.com/listener for privacy information.