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In this episode, Ariel Smith (Senior Test Lead at Bungie), Chelsea Curran Adams (Senior QA Manager at Epic Games), and Sarah Gallardo (Senior DevQA Analyst at Bethesda Game Studios) continue their live creation of a test plan. Using Slither.io as a fictitious example, they discuss timeline, headcount, and testing activities.
All individuals appearing on the podcast are not doing so as official representatives of their respective companies and the opinions expressed here are their own.
By Underground QAIn this episode, Ariel Smith (Senior Test Lead at Bungie), Chelsea Curran Adams (Senior QA Manager at Epic Games), and Sarah Gallardo (Senior DevQA Analyst at Bethesda Game Studios) continue their live creation of a test plan. Using Slither.io as a fictitious example, they discuss timeline, headcount, and testing activities.
All individuals appearing on the podcast are not doing so as official representatives of their respective companies and the opinions expressed here are their own.