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This week we have ambience from the wizard research complex's Department of Enchantment and Charms. It can creep out your players in a variety of settings. Try using it for a post-apocalyptic wasteland, for example.
Next week is Episode 110!
Our 5E Spelljammer rules are available! Check them out at https://traffic.libsyn.com/secure/tftggw/TFTGGW_Spelljammer_5E_Rules_Version_1.0.pdf Find us on Facebook, Instagram, and Twitter, and Discord, and let us know what you think! We would really appreciate any constructive criticism or suggestions of how to improve the rules. You can also send us an email. Don't forget to review us on Apple Podcasts, Stitcher, or wherever you like! Your name might make an appearance in a future episode!
By Tales from the Glass-Guarded World4.8
7070 ratings
This week we have ambience from the wizard research complex's Department of Enchantment and Charms. It can creep out your players in a variety of settings. Try using it for a post-apocalyptic wasteland, for example.
Next week is Episode 110!
Our 5E Spelljammer rules are available! Check them out at https://traffic.libsyn.com/secure/tftggw/TFTGGW_Spelljammer_5E_Rules_Version_1.0.pdf Find us on Facebook, Instagram, and Twitter, and Discord, and let us know what you think! We would really appreciate any constructive criticism or suggestions of how to improve the rules. You can also send us an email. Don't forget to review us on Apple Podcasts, Stitcher, or wherever you like! Your name might make an appearance in a future episode!

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