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Are character classes a liberating choice or a prohibitive cage?
This week on the game dev show we conclude the two part special with Warren Spector.
Warren discusses his current venture with Otherside, although, he avoids talking about System Shock 3…kind of.
We discuss how development has changed over the last two decades, Warren’s design ethos “choice, consequence, recovery”, and the many, many, nuances of game design.
By Kaley and Luke5
22 ratings
Are character classes a liberating choice or a prohibitive cage?
This week on the game dev show we conclude the two part special with Warren Spector.
Warren discusses his current venture with Otherside, although, he avoids talking about System Shock 3…kind of.
We discuss how development has changed over the last two decades, Warren’s design ethos “choice, consequence, recovery”, and the many, many, nuances of game design.