Tabletop Game Talk

TGT On Topic 281: Tie Breakers


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This week Fletcher leaves Chris with Kitty, who wants to talk about tie breakers and how unfair they are when they make her lose.  Or something like that.  But really, this is a fun one.  Should tie breakers exist?  What makes a good, or bad, tie breaker?  And why do they always feel like an after thought?  (spoiler: because they are)
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