What does it take for an AI-generated 3D model to become a trustworthy game asset? Beginning with an Amiga 500 bought with paper-route and McDonald's wages, Sophia and Marcus follow a line through Blender's own Amiga-era roots to Embermere's first original waystone. The conversation crosses MCP security, deterministic Blender scripting, FBX, Unreal Engine 5.8, collision, map placement, and 16 regression tests, then opens a wider question: as AI makes creation easier, do taste, provenance, validation, and human judgment become more important?
This podcast uses AI-generated hosts and voices. Every episode is grounded in Dave Isbitski's field notes and sources, reviewed for accuracy, and approved by Dave before publication.