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Hopewell Valley Student Podcasting Network
Show Name: Vacation in the Dungeon
Episode Title: The Black Snow of Canada
You are listening to Vacation in the Dungeon the podcast with your host(s) Muhammad Tahir and Charlton Smit.
In this episode of Vacation in the dungeon the Podcast, we discuss: Bendy and the Ink Machine and Canada.
Every time i imagine Canada I think of one of the biggest countries in the world, and it feels like a mix of modern cities and endless wilderness. When you land in places like Toronto, Vancouver, or Montreal, you get huge skylines, different cultures, and busy streets. but sometimes you also can get buried i the mountains of snow. But once you drive outside the cities, everything opens up into forests, lakes, mountains, and long snowy roads that look like scenes straight out of a car game. Canada is also known for its freezing winters, maple syrup, hockey, and friendly locals. And by the way, guys, if you like our show, consider subscribing to us on either Spotify or Apple Music.
If you travel to Canada, there are a couple of places that you should really check out. Banff National Park in Alberta looks like something straight out of an anime with its blue lakes and giant mountains that feel like they belong in a fantasy RPG. Vancouver is a city where you can see tall buildings on one side and the ocean and forests on the other, and it’s also home to big gaming companies like EA and Ubisoft Studios. They are the people who created Moterfest and FIFA. Toronto is the biggest city: full of lights, food, and cultures from all over the world. Quebec City is one of the oldest places in the country and feels almost like you’re walking through an Assassin’s Creed map with stone streets and huge castle walls.
Canada also has a strong connection to video games. A ton of famous games are made there, especially in Montreal and Vancouver. Ubisoft Montreal created most of the Assassin’s Creed series, even though the games take place in places like Greece, England, and Egypt. EA Vancouver works on sports games like FIFA and NHL every year. One of the best Canada-based games is The Long Dark, which actually takes place in the freezing Canadian wilderness, where you try to survive snowstorms, wolves, and the harsh environment. Even games like Watch Dogs and Far Cry have Canadian studios behind them.
muhammad: “Yeah, it might seem like a strange combo at first, Canada and a horror cartoon game, but hear yall gotta hear me out first. The game’s old-school animation style and dark, twisty story make it feel like exploring an abandoned studio… kind of like wandering into some freaky forgotten corner of some old Canadian town..”
Charlton: “litterally ! And speaking of history, Canada’s rich artistic and cultural backdrop really glues into the game’s aesthetic, making it flow like a creamy pudding. The game’s tones and 1920s-30s vibe remind me of vintage Canadian comics and animation, as those early Ned and Al or Tintin-inspired works.”
muhammad: “And don’t forget the landscapes. Even though Bendy’s studio is fictional, the idea of exploring terrifying hallways, secret rooms, and hidden dangers, there’s something very Canadian about that too. Think about forests, foggy mornings, and abandoned places. Canada’s real-life settings could almost inspire a level in the game.”
Charlton: “I love that! And for listeners who are gamers, we’ve got a challenge: imagine a Canadian version of Bendy. What would it look like? Maybe a haunted animation studio in Montreal, or a small-town Ontario theater where the cartoons come alive.”
Muhammad: “Yeah, the lore could get crazy! Canadian myths, old folklore, even indigenous stories could blend into the game’s horror vibe. Suddenly, Bendy’s not just some bumkin that is from is a cartoon demon bumkin, he’s a figure emerging from Canadian stories, giving the game a whole layer of depth.”
Charlton: “And that’s what makes this crossover so fun. We get to enjoy Canada’s culture, history, and spooky legends all through the lens of a game that already thrives on mystery and imagination.”
Muhammad: “Exactly. It’s the perfect mix of travel, culture, and gaming giving fans of both Canada and Bendy something fresh to enjoy.”
Now we’re wandering into a place where stories don’t die, they just drip. This is Bendy and the Ink Machine, spanning both trilogies of ink-soaked nightmares. Let’s go. But don’t fall behind. Things move on their own down here.
The First Trilogy Henry Stein returns to Joey Drew Studios expecting memories. What he finds is ink that breathes, walls that shift when you blink, and a smiling demon waiting around every corner. The first trilogy is a descent into a factory that makes monsters. Not cartoons. Not dreams. Monsters. Every chapter tightens the loop, Henry runs, hides, survives… only to wake back at the start, like the studio itself is chewing on his soul. The Ink Demon wants him. And in that world, what it wants… it gets.
Then comes the new cycle. Audrey is dragged into the ink world, not as prey, but as something in-between. Half human, half creation… all hunted. The Dark Revival opens the second trilogy with a world that isn’t dying, it’s evolving. The ink mutates. It remembers faces. It mimics voices that shouldn’t exist anymore. And somewhere in those halls… the Ink Demon waits. Starving. Smiling. Henry tried to escape. Audrey tries to survive. Both learn the same truth: The Ink Machine doesn’t just make characters. It keeps them. Forever. Every scream becomes part of the next cycle. Every shadow is something that used to be human. And every time the reel rewinds… someone new gets pulled in. If your lights start flickering tonight, don’t look up. If you hear something… cartoony… laughing in the dark? Run. Ink is faster than you think.
By Hopewell Valley Student Podcasting Network 2026Hopewell Valley Student Podcasting Network
Show Name: Vacation in the Dungeon
Episode Title: The Black Snow of Canada
You are listening to Vacation in the Dungeon the podcast with your host(s) Muhammad Tahir and Charlton Smit.
In this episode of Vacation in the dungeon the Podcast, we discuss: Bendy and the Ink Machine and Canada.
Every time i imagine Canada I think of one of the biggest countries in the world, and it feels like a mix of modern cities and endless wilderness. When you land in places like Toronto, Vancouver, or Montreal, you get huge skylines, different cultures, and busy streets. but sometimes you also can get buried i the mountains of snow. But once you drive outside the cities, everything opens up into forests, lakes, mountains, and long snowy roads that look like scenes straight out of a car game. Canada is also known for its freezing winters, maple syrup, hockey, and friendly locals. And by the way, guys, if you like our show, consider subscribing to us on either Spotify or Apple Music.
If you travel to Canada, there are a couple of places that you should really check out. Banff National Park in Alberta looks like something straight out of an anime with its blue lakes and giant mountains that feel like they belong in a fantasy RPG. Vancouver is a city where you can see tall buildings on one side and the ocean and forests on the other, and it’s also home to big gaming companies like EA and Ubisoft Studios. They are the people who created Moterfest and FIFA. Toronto is the biggest city: full of lights, food, and cultures from all over the world. Quebec City is one of the oldest places in the country and feels almost like you’re walking through an Assassin’s Creed map with stone streets and huge castle walls.
Canada also has a strong connection to video games. A ton of famous games are made there, especially in Montreal and Vancouver. Ubisoft Montreal created most of the Assassin’s Creed series, even though the games take place in places like Greece, England, and Egypt. EA Vancouver works on sports games like FIFA and NHL every year. One of the best Canada-based games is The Long Dark, which actually takes place in the freezing Canadian wilderness, where you try to survive snowstorms, wolves, and the harsh environment. Even games like Watch Dogs and Far Cry have Canadian studios behind them.
muhammad: “Yeah, it might seem like a strange combo at first, Canada and a horror cartoon game, but hear yall gotta hear me out first. The game’s old-school animation style and dark, twisty story make it feel like exploring an abandoned studio… kind of like wandering into some freaky forgotten corner of some old Canadian town..”
Charlton: “litterally ! And speaking of history, Canada’s rich artistic and cultural backdrop really glues into the game’s aesthetic, making it flow like a creamy pudding. The game’s tones and 1920s-30s vibe remind me of vintage Canadian comics and animation, as those early Ned and Al or Tintin-inspired works.”
muhammad: “And don’t forget the landscapes. Even though Bendy’s studio is fictional, the idea of exploring terrifying hallways, secret rooms, and hidden dangers, there’s something very Canadian about that too. Think about forests, foggy mornings, and abandoned places. Canada’s real-life settings could almost inspire a level in the game.”
Charlton: “I love that! And for listeners who are gamers, we’ve got a challenge: imagine a Canadian version of Bendy. What would it look like? Maybe a haunted animation studio in Montreal, or a small-town Ontario theater where the cartoons come alive.”
Muhammad: “Yeah, the lore could get crazy! Canadian myths, old folklore, even indigenous stories could blend into the game’s horror vibe. Suddenly, Bendy’s not just some bumkin that is from is a cartoon demon bumkin, he’s a figure emerging from Canadian stories, giving the game a whole layer of depth.”
Charlton: “And that’s what makes this crossover so fun. We get to enjoy Canada’s culture, history, and spooky legends all through the lens of a game that already thrives on mystery and imagination.”
Muhammad: “Exactly. It’s the perfect mix of travel, culture, and gaming giving fans of both Canada and Bendy something fresh to enjoy.”
Now we’re wandering into a place where stories don’t die, they just drip. This is Bendy and the Ink Machine, spanning both trilogies of ink-soaked nightmares. Let’s go. But don’t fall behind. Things move on their own down here.
The First Trilogy Henry Stein returns to Joey Drew Studios expecting memories. What he finds is ink that breathes, walls that shift when you blink, and a smiling demon waiting around every corner. The first trilogy is a descent into a factory that makes monsters. Not cartoons. Not dreams. Monsters. Every chapter tightens the loop, Henry runs, hides, survives… only to wake back at the start, like the studio itself is chewing on his soul. The Ink Demon wants him. And in that world, what it wants… it gets.
Then comes the new cycle. Audrey is dragged into the ink world, not as prey, but as something in-between. Half human, half creation… all hunted. The Dark Revival opens the second trilogy with a world that isn’t dying, it’s evolving. The ink mutates. It remembers faces. It mimics voices that shouldn’t exist anymore. And somewhere in those halls… the Ink Demon waits. Starving. Smiling. Henry tried to escape. Audrey tries to survive. Both learn the same truth: The Ink Machine doesn’t just make characters. It keeps them. Forever. Every scream becomes part of the next cycle. Every shadow is something that used to be human. And every time the reel rewinds… someone new gets pulled in. If your lights start flickering tonight, don’t look up. If you hear something… cartoony… laughing in the dark? Run. Ink is faster than you think.