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Hello and welcome to the sixth episode of the Conversation. My name is Kim and in this podcast I will interview interesting people from the Age of Sigmar community. In this first season I want to explore the rich but sometimes fractured narrative scene. Together we can learn about the community and the people therein.
Today, I’m joined by Charles and Phil, the duo behind a unique series of narrative Warhammer events held in Witney, England. We talk about how their journey began, tracing it back to a powerful spark of inspiration at the final Realms at War narrative event in 2017.
From there, we dive deep into the world of narrative gaming—discussing their love of terrain and how it plays a crucial role in creating immersive, story-driven battles. We also explore why choosing the right venue isn’t just a logistical decision, but a relationship that can make or break the spirit of an event.
We get into the wild world of homebrew content, including custom rules—and even entire battletomes—crafted by players who want their armies to tell a deeper story.
And of course, we touch on what makes a Witney Warhammer event truly special—that secret, home-cooked ingredient that has to be experienced.
Plus, we take a look at the uniquely British flavor of narrative Warhammer events, and how they often bring in elements of satire, humor, and social commentary that you might not find elsewhere.
All that and so much more. Let’s dive in—here are Charles and Phil.
Hosted on Acast. See acast.com/privacy for more information.
By MilarkiHello and welcome to the sixth episode of the Conversation. My name is Kim and in this podcast I will interview interesting people from the Age of Sigmar community. In this first season I want to explore the rich but sometimes fractured narrative scene. Together we can learn about the community and the people therein.
Today, I’m joined by Charles and Phil, the duo behind a unique series of narrative Warhammer events held in Witney, England. We talk about how their journey began, tracing it back to a powerful spark of inspiration at the final Realms at War narrative event in 2017.
From there, we dive deep into the world of narrative gaming—discussing their love of terrain and how it plays a crucial role in creating immersive, story-driven battles. We also explore why choosing the right venue isn’t just a logistical decision, but a relationship that can make or break the spirit of an event.
We get into the wild world of homebrew content, including custom rules—and even entire battletomes—crafted by players who want their armies to tell a deeper story.
And of course, we touch on what makes a Witney Warhammer event truly special—that secret, home-cooked ingredient that has to be experienced.
Plus, we take a look at the uniquely British flavor of narrative Warhammer events, and how they often bring in elements of satire, humor, and social commentary that you might not find elsewhere.
All that and so much more. Let’s dive in—here are Charles and Phil.
Hosted on Acast. See acast.com/privacy for more information.