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On this episode, we try to make sense of a game that was designed to not make sense. We also take a long look at the modern Walking Simulator genre and how Dear Esther impacted it.
Developer: The Chinese Room
By The Crit Crew5
44 ratings
On this episode, we try to make sense of a game that was designed to not make sense. We also take a long look at the modern Walking Simulator genre and how Dear Esther impacted it.
Developer: The Chinese Room