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Ever sat at a gaming table, character sheet in hand, eager to dive into a new adventure? We have all been there. We often forge characters based on personal whims and fancies, leaving the Dungeon Master the herculean task of weaving our motley crew into a cohesive plot. While a common practice, it often sets the stage for what I term the "see evil, kill evil" routine.
But, what if we tweaked the formula? Today, I want to introduce a more narrative-driven strategy - let's dub it the "Deep Narrative Approach" for now. In essence, it's about co-creating characters deeply rooted in the campaign's narrative, ensuring a richer and more immersive experience for both the player and the Dungeon Master. Put another way, we are going to put the story first, and make sure that the players are part of the story before it even begins.
By Frederic PearlEver sat at a gaming table, character sheet in hand, eager to dive into a new adventure? We have all been there. We often forge characters based on personal whims and fancies, leaving the Dungeon Master the herculean task of weaving our motley crew into a cohesive plot. While a common practice, it often sets the stage for what I term the "see evil, kill evil" routine.
But, what if we tweaked the formula? Today, I want to introduce a more narrative-driven strategy - let's dub it the "Deep Narrative Approach" for now. In essence, it's about co-creating characters deeply rooted in the campaign's narrative, ensuring a richer and more immersive experience for both the player and the Dungeon Master. Put another way, we are going to put the story first, and make sure that the players are part of the story before it even begins.