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Matej Lančarič has been in the gaming industry for 10 years. He’s launched 32 mobile games in the last five years as a user acquisition and marketing consultant, and soft launching mobile games is one of his specialties. In this episode, Matej shares some of the biggest mistakes companies make when soft launching their mobile games.
Matej is also one of the hosts of the 2 & a Half Gamers podcast. He and Tommy talk about the show and other mobile marketing industry topics at the top of Matej’s mind.
Questions Matej Answered in this Episode:(8:01-8:24) “Companies sometimes think they can soft launch a game in one month, and then a global launch, then scale to millions. Well, it’s not how it works. Even if you are in the development of the game for one year, the first build you get out there can have very low numbers in retention, unfortunately, but it’s part of game development.”
(8:25-8:47) “Companies try to skip the technical phase and jump right into running a UA in Tier 1 countries where it’s really expensive. You need to be sure you have your tech stack – not 100% – but 200% correct; because there’s nothing worse than making decisions based on false data.”
Mentioned in this Episode:5
1212 ratings
Matej Lančarič has been in the gaming industry for 10 years. He’s launched 32 mobile games in the last five years as a user acquisition and marketing consultant, and soft launching mobile games is one of his specialties. In this episode, Matej shares some of the biggest mistakes companies make when soft launching their mobile games.
Matej is also one of the hosts of the 2 & a Half Gamers podcast. He and Tommy talk about the show and other mobile marketing industry topics at the top of Matej’s mind.
Questions Matej Answered in this Episode:(8:01-8:24) “Companies sometimes think they can soft launch a game in one month, and then a global launch, then scale to millions. Well, it’s not how it works. Even if you are in the development of the game for one year, the first build you get out there can have very low numbers in retention, unfortunately, but it’s part of game development.”
(8:25-8:47) “Companies try to skip the technical phase and jump right into running a UA in Tier 1 countries where it’s really expensive. You need to be sure you have your tech stack – not 100% – but 200% correct; because there’s nothing worse than making decisions based on false data.”
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