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Josh and Kris talk about their favorite apocalypses, from Fallout-style nuclear war (and the haunting film The Road) to the underrated movie The Book of Eli and terrible ones like Waterworld and After Earth. The conversation shifts to the ultimate TTRPG challenge: finishing a campaign. They discuss why most D&D groups never finish a multi-year story, the shift from collaborative world-building to "being entertained," and the influence of actual-play shows like Critical Role and D20 on modern player expectations and "doing bits."
By Josh Varty and Kristoffer HansenJosh and Kris talk about their favorite apocalypses, from Fallout-style nuclear war (and the haunting film The Road) to the underrated movie The Book of Eli and terrible ones like Waterworld and After Earth. The conversation shifts to the ultimate TTRPG challenge: finishing a campaign. They discuss why most D&D groups never finish a multi-year story, the shift from collaborative world-building to "being entertained," and the influence of actual-play shows like Critical Role and D20 on modern player expectations and "doing bits."