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Herein we discuss what makes a Bond story, and therefore what must be included in order to fit as a TTRPG. In order next episode we take the 2d20 SRD for another joyride as we work out ideas for a 1:1 - one player, one GM - game system for Bond.
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Herein we discuss what makes a Bond story, and therefore what must be included in order to fit as a TTRPG. In order next episode we take the 2d20 SRD for another joyride as we work out ideas for a 1:1 - one player, one GM - game system for Bond.