Taverns, Dungons & FaeWildes

The Farm


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Kapheria is woken up and is told its time to move. Her unit transports to the material plane, waiting to meet up with other squads to investigate the nearby druid enclave. After a short period of time, they manage to gain entry to the enclave, discovering a ruined farm, and before moving forward- a tiefling, ready for battle appears in the glade, and charges them.

The party wakes up, and upon seeing the smoke, makes a beeline for it. Discovering bodies and ruin as they move. As they make their way to the smoke, they are struck by a forced teleportation spell, and displaced into the glade of a ruined farm, with a number of fae creatures looking up.

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Taverns, Dungons & FaeWildesBy Charlie