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Meet the artists who design Godforge's heroes. Brad sits down with Kelly and Esther from the 2D character concept team and Nico from 3D to talk about how a hero goes from idea to sketch to model, why Belobog and Chernobog got a full rework, the shortcuts from the early days (yes, two heroes really share a dress), what will look better in Beta 2, and their advice for anyone who wants to make game art.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Godforge Duels, the free Godforge card game in your browser, has been out for a week, and three card-game fans have been playing it nonstop. Brad sits down with Ragewood, who helped design it, and creators UnstableGam3r and MrSneakyy for their first impressions: the first balance patch, how imprints work, the cards to watch out for, what they're picking for Godforge, and whether Duels should one day become part of Godforge itself.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Godforge Duels launches this Thursday, 1 October — a free Godforge card game in your browser. Dan and Sham from Fateless sit down with the people who built it, Rob (Pwncakes) and Ragewood, to explain why it's a win-win for every player: what you can earn (and re-pick) for the main game, why you don't need to be a card-game pro, the AI and PvP modes, community tournaments — and how the whole thing went from a card idea to a playable game in about seven weeks.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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When should a game hit you with a wall — and when does that wall make you quit? Brad and Scott (UnboundSage) from Fateless sit down with Hlock Gaming and Kurzad Gaming to talk about expected friction in Godforge: progress missions, campaign walls, pay-to-win, and PvP gates.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
Support the show
The Godforge affinity rework got over-complicated — so the team is changing it. Paul explains what is being simplified and why, Eitvile joins the podcast for the first time, and Alejandro is back to talk about what he has been building on the combat team.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Godforge is adding two new affinities, removing leader bonuses, and exploring a new family system for every hero — but is that too much change at once? This week, Brad is joined by Dirk, BradBodGaming, and Sop4lin to react to Simon’s affinity-and-families video, discuss community concerns around clarity, restrictions, tower implications, accuracy, strong hits, and how impactful family bonuses should really be.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Brad is joined by Karynzky, Scrolls of Anubis and Matt (QA) to get into the weapon rework landing in Godforge Beta 2: why nobody dared use an imprint in Beta 1, whether removal should cost gold or cost you the weapon, and the moment attunement stopped being a choice and started being a stat tax. We also get into set rolls on weapons, whether those sets are RNG, and the one synergy idea the team keeps circling back to — should a god get a bonus for holding their own weapon?
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Dirk joins Brad, JKG and Charlemagne to break down the full weapon rework: abilities on every weapon, imprints separated out and made recoverable, weapon leveling decoupled from ranking, a mini Path of Exile-style stat tree, and weapons moving out of the gacha into dedicated dungeons. We also get into the campaign rework, the Golden Guardian and the gold economy, and the leveling change that finally kills the feeder grind.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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This episode dives into Godforge’s hero rarity system, from the hot take of whether commons and uncommons should exist at all to how rares, epics and legendaries should fit into long-term progression. Brad, Scott, Tim and Vex discuss early legendary impact, low-rarity utility, Beta 2 hero validation, why your first build should probably be a Slayer, Brawler balance, and why upgrading purely because something is rarer may not always be the smartest move.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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Method joins the Fateless Podcast to break down what Race to World First is really like, from professional raiding and 20-character prep to gold costs, split weeks, 16-hour race days, Blizzard support, PvP chaos, and why World of Warcraft still keeps players coming back after twenty years. The episode also explores what Godforge can learn from community-driven events, competitive incentives, exclusive cosmetics, and the kind of hype that players help create themselves.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
Support the show
From the publisher's feed
Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of…