The Fateless Podcast

The Fateless Podcast

By Fateless GamesLeisureGames
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The Fateless Podcast episodes

  • Which Godforge Imprints Should You Pick First?

    Which Godforge imprints should you pick first? With way more imprints now on the table in Godforge Duels, Brad, Rob (Pwncakes) and Ricky (Phusion) from the Fateless team sit down with Sop4lin to share their top picks, the sleepers nobody's talking about, and when a legendary is worth giving up for its imprint.

    Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.

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    47 min
  • Godforge Hero Reworks: Who Won and Who Lost?

    Who are the biggest winners of Godforge's hero reworks? Content creators Raven Pyros and BradBodGaming join Brad and Scott (UnboundSage) from the Fateless team to react to the brawler rework and the hero changes from Simon's latest video: how the new HP-sacrifice brawlers should play, whether they make healers less valuable, and which heroes came out on top.

    Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.

    Support the show

    49 min
  • Taking a Break Shouldn't Set You Back — Godforge

    What makes a hero collector worth playing in 2027? Mobile game creators Quantum and Mirandus join Brad and Dirk from the Fateless team to talk about what players want from a game like Godforge: catch-up mechanics that don't punish you for taking a break, banked energy, skipping battles you've already mastered, background farming, fair pity systems, and why every legendary should be good at something.

    Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.

    Support the show

    46 min
  • Why We Rebuilt Belobog & Chernobog

    Meet the artists who design Godforge's heroes. Brad sits down with Kelly and Esther from the 2D character concept team and Nico from 3D to talk about how a hero goes from idea to sketch to model, why Belobog and Chernobog got a full rework, the shortcuts from the early days (yes, two heroes really share a dress), what will look better in Beta 2, and their advice for anyone who wants to make game art.

    Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.


    Support the show

    38 min
  • What We're Picking in Godforge Duels (and Why)

    Godforge Duels, the free Godforge card game in your browser, has been out for a week, and three card-game fans have been playing it nonstop. Brad sits down with Ragewood, who helped design it, and creators UnstableGam3r and MrSneakyy for their first impressions: the first balance patch, how imprints work, the cards to watch out for, what they're picking for Godforge, and whether Duels should one day become part of Godforge itself.

    Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.

    Support the show

    42 min
  • Why Our Free Card Game Is a Win-Win

    Godforge Duels launches this Thursday, 1 October — a free Godforge card game in your browser. Dan and Sham from Fateless sit down with the people who built it, Rob (Pwncakes) and Ragewood, to explain why it's a win-win for every player: what you can earn (and re-pick) for the main game, why you don't need to be a card-game pro, the AI and PvP modes, community tournaments — and how the whole thing went from a card idea to a playable game in about seven weeks.

    Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.

    Support the show

    54 min
  • Why Players Quit at the First Wall

    When should a game hit you with a wall — and when does that wall make you quit? Brad and Scott (UnboundSage) from Fateless sit down with Hlock Gaming and Kurzad Gaming to talk about expected friction in Godforge: progress missions, campaign walls, pay-to-win, and PvP gates.

    Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.

    Support the show

    46 min
  • We Over-Complicated Affinities. So We're Changing It

    The Godforge affinity rework got over-complicated — so the team is changing it. Paul explains what is being simplified and why, Eitvile joins the podcast for the first time, and Alejandro is back to talk about what he has been building on the combat team.

    Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.

    Support the show

    46 min
  • Two New Affinities And No More Leader Bonuses

    Godforge is adding two new affinities, removing leader bonuses, and exploring a new family system for every hero — but is that too much change at once? This week, Brad is joined by Dirk, BradBodGaming, and Sop4lin to react to Simon’s affinity-and-families video, discuss community concerns around clarity, restrictions, tower implications, accuracy, strong hits, and how impactful family bonuses should really be.

    Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.

    Support the show

    46 min
  • MORE Beta 2 Weapon & Imprint Leaks

    Brad is joined by Karynzky, Scrolls of Anubis and Matt (QA) to get into the weapon rework landing in Godforge Beta 2: why nobody dared use an imprint in Beta 1, whether removal should cost gold or cost you the weapon, and the moment attunement stopped being a choice and started being a stat tax. We also get into set rolls on weapons, whether those sets are RNG, and the one synergy idea the team keeps circling back to — should a god get a bonus for holding their own weapon?

    Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.

    Support the show

    38 min

About The Fateless Podcast

From the publisher's feed

Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of…