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By The Game Design Hacks
The podcast currently has 11 episodes available.
In the season finale, Mario Golf underwhelms Dale and Tom with its lofty promises - but it takes Dale a moment to realise it. Also, we decide which was the best game of the season.
0:10:19 - What Are We Playing?
0:22:56 - Mario Golf Diagnosis
0:54:30 - The Best Game Design of the Season
Tom channels his inner Tommy bringing a rendition of Tommy Wiseau's The Room into tabletop form to meet Dale's challenge.
Tommy Design brings his rendition of Tommy Wiseau's The Room into tabletop form to meet Dale's challenge.
Dale and Tom look at E3 2021 and decide to play Fez instead - but does it hold up or it does it fold up?
Yeah, nah, it holds up so we gush about it and break it down a bit and also E3 wasn't that bad but there wasn't any Switch Pro and is this description still going and wasn't it third person a moment ago?
Listen for E3 hot takes and a Fez mechanical review.
Dale and Tom try to figure out where the feeling changed in Sonic's 3D games, also we discuss Nintendo Indie World really, really late.
0:00:59 - Nintendo Indie World
0:22:35 - What Are We Playing?
0:39:45 - Sonic 3D Diagnosis
May the best boast win - Dale and Tom are joined by Milly, Kayleigh and Rocco to play an Olympic Pentathlon where the ultimate sportsman is the player who can best describe their Olympic feats.
Tom addicts himself to free-to-play mobile game Gardenscapes while Dale enjoys the infinitely more conquerable A Short Hike.
Dale answers Tom's design challenge: Ancient Greece, non-random and Court Intrigue. Meanwhile, Nintendo goes Direct and Stadia goes to shit.
Tom inspects Hades' procedural generation, meta and narrative design before setting Dale his first design challenge.
Dale and Tom dive into the best and worst game mechanics from the year that was 2020.
The podcast currently has 11 episodes available.