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In this episode, Purva Garg, experienced senior game producer, dives deep into the intricacies of art production in mobile games compared to console games. We discuss the differences in volume, pace, and complexity of assets, and how these factors impact production timelines.
The conversation reveals the unique pressures and mindsets in mobile game development, highlighting the constant need for content due to the live and free-to-play nature of mobile games.
We also explore the impact of user acquisition costs, the role of LiveOps, and the crucial balance producers need to maintain between planned and reactive work.
Tune in to understand the complexities and strategies involved in managing art production in the fast-paced world of mobile gaming.
00:00 Introduction to Art Production in Games
00:08 Differences in Output Volume and Speed
00:43 Challenges in Mobile Game Art Production
02:59 Live Games and Continuous Content Generation
03:56 Prototyping and Agile Development in Mobile Games
05:18 Importance of Visuals in Mobile Games
06:49 Marketing's Impact on Game Development
09:18 User Acquisition and Retention Strategies
13:10 Prioritization and Team Management
25:46 Balancing Tech Debt and Content Creation
Original YouTube recording:
https://youtu.be/sl1Vy6s96UU
Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
...
In this webinar-to-podcast episode, Liam Wickham breaks down nine critical risks that repeatedly derail game projects, with early warning signals and practical mitigations you can apply immediately.
You will hear:
This is designed for producers, studio leads and discipline leads who want fewer late surprises, less rework and more predictable delivery.
Free companion PDF (board export):
https://game-production.thinkific.com/products/digital_downloads/criticalrisks
Original webinar recording:
https://www.youtube.com/watch?v=Bp-Sfj9rVqc
Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
...
Hello! I’ve put a free download on Game Production Academy. I made it for anyone who has been job-hunting in games for months and needs more options quickly. I have worked inside and outside the games industry, and I have had to translate my own CV between games roles and non-games roles regularly. I have also worked across nearly all of the role types covered in this toolkit, so the guidance here is grounded in how these jobs operate day to day.
This episode is actually an audio only version of my YouTube video but I reckon it's ok to listen to! I talk you through what's in the guide.
https://youtu.be/822DXdbyGrs?si=tgHJVXGxzTyNuDZS
This 30 page toolkit, written by me, helps you:
Download here:
https://game-production.thinkific.com/products/digital_downloads/unlock-potential-outside-gaming
If you know someone who’s out of work, please share it with them. (You can still apply for games roles. This is about widening the net, not “leaving games”.)
Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
...
Me and Simon Hope had a chat about production recruitment back in 2022 I think it was. Hope you enjoy it!
Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
...
Back in 2021, Callum Godfrey and Anil Das-Gupta chat about product management in mobile and PC/console. This is a great chat, full of healthy debate!
Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
...
Renee talked frankly about being a woman in the games industry, back in 2020.
Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
...
Me and Renee chat back in 2020 about game production.
Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
...
Me and Chris have a chat around production - from 2020.
Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
...
Me and Chris have a chat about production - from 2020.
Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
...
In 2020, me and Anthony chatted about all things game production. Enjoy!
Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns.
I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
...
From the publisher's feed
Welcome to the Game Production Academy podcast. I am Liam Wickham. This podcast is for game producers and production leaders who want more predictable delivery without burning teams out. I cover…
Links
Risk Management Book
game-production.com/riskmanagementbook
Free Resource Library
game-production.com/freeresources
Newsletter
game-production.com/newsletter
Game Production Academy
game-production.com