The GM's Guide

The GM's Guide 4 - Combat Encounters


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Why does D&D's own Creative Manager include "Throw out what the rulebooks say about building encounters" in his advice to new DMs? Because the rulebooks have been leading us wrong for years. Tune in to find out how you can shake things up and make your players scream. Whether it's in delight or terror is up to you.

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The GM's GuideBy Dan Felder

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4.8

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