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The Good Stuff, with Pete and Andy - Episode 27: Lessons Learned
Hosts: Pete and Andy
Episode Overview: Pete and Andy reflect on lessons learned from months of experimentation with AI agents, coding tools, and building software. They discuss the shift from "vibe coding" to more structured approaches, the importance of shipping usable tools, and their plans for a multiplayer version of Wingman.
Key Discussion Points:
Side Quests and Experimentation (01:16-08:30)
Vibe Coding vs. Slow Coding (09:38-16:13)
Build vs. Buy: The Shopify Question (14:25-25:06)
Shipping Tools People Can Use (25:06-33:00)
Orchestrators vs. Deterministic Processes (33:00-38:52)
Rate Limits and Model Selection (38:52-42:43)
Simplifying the Message (42:43-48:31)
AI Agents Playing Games (48:31-59:09)
Multiple Minds Per Task (55:13-01:01:38)
"Mid curve me is just like 'oh I've been so clever' - but that's not for the person on the other end that wants to look at it."
By Other StuffThe Good Stuff, with Pete and Andy - Episode 27: Lessons Learned
Hosts: Pete and Andy
Episode Overview: Pete and Andy reflect on lessons learned from months of experimentation with AI agents, coding tools, and building software. They discuss the shift from "vibe coding" to more structured approaches, the importance of shipping usable tools, and their plans for a multiplayer version of Wingman.
Key Discussion Points:
Side Quests and Experimentation (01:16-08:30)
Vibe Coding vs. Slow Coding (09:38-16:13)
Build vs. Buy: The Shopify Question (14:25-25:06)
Shipping Tools People Can Use (25:06-33:00)
Orchestrators vs. Deterministic Processes (33:00-38:52)
Rate Limits and Model Selection (38:52-42:43)
Simplifying the Message (42:43-48:31)
AI Agents Playing Games (48:31-59:09)
Multiple Minds Per Task (55:13-01:01:38)
"Mid curve me is just like 'oh I've been so clever' - but that's not for the person on the other end that wants to look at it."