This week on Gotham and Beyond, we tackle a real GM question about Invisibility in DC Heroes 3rd Edition.
What happens when a player activates Invisibility every phase, wins initiative, attacks first, and leaves villains useless round after round? Is the power broken, or is the ruling off?
We break down the Invisibility power from page 47 of the core book, talk about surprise rules, multi-action penalties, environmental counterplay, and smarter villains. From flour and powder tricks to infrared goggles and rumor mechanics, this episode focuses on practical, table-tested solutions that keep the game fun without becoming an overbearing GM.
If you’ve ever struggled with a power that feels too strong in play, this episode is for you.
Listen. Think about how you would rule it. Then let me know.