DragonLance Saga

The High Clerist’s Tower

07.04.2023 - By DragonLance SagaPlay

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The Tower of the High Clerist is a fortress of rich history and mystery. Built for a purpose it would take millenia to realize, it remains one of the grandest structures in all of Krynn. Let’s learn more about the High Clerist’s Tower. Buy DL8 Dragons of War: https://www.drivethrurpg.com/product/16909/DL8-Dragons-of-War-1e?affiliate_id=50797 

https://youtu.be/lLX5AqTTKTE

Transcript

Cold Open

There are a couple different names for this haunted fortress.

Intro

Welcome to another DragonLance Saga episode. My name is Adam and today we are going to talk about the High Clerist’s Tower. I would like to take a moment and thank the members of this channel, and invite you to consider becoming a member by visiting the link in the description below. You can even pick up Dragonlance gaming materials using my affiliate links. I am referencing DL8 Dragons of War, The Atlas of the Dragonlance World, Palanthas, War of the Lance and Legends of the Twins sourcebooks for this information. If I leave anything out or misspeak, please leave a comment below!

Discussion

It was in Seventeen Seventy-Two Prae Cataclius in the Age of Dreams and the Time of Knights that Vinas Solamnus ordered the construction of Dragondeath. It was later named after the High Clerist, the head of the Order of the Sword. Though its origins are shrouded in mystery, legend holds that the tower was built according to a prophecy of Solamnic Clerics. It was believed to never be able to fail as long as men of faith guarded its walls. Colloquial belief holds that the initial intent was to both guard Westgate Pass, the only pass through the Habbakuk Range of the Vingaard Mountains between the Plains of Solamnia and the city of Palanthas, and to trap and kill dragons. Krynn had suffered two Dragon Wars in its history and unbeknownst to the Knights of Solamnia, a Third Dragon War was coming in nearly eight hundred years. North of the tower, a canyon wound through the mountains connecting to the city of Palanthas. South of the Tower spread the Wings of Habbakuk, an apronlike flatland which ends at the Virkus Hills, set snugly between the mountains and plains below. The west side of the canyon pass was open, allowing the river to flow unimpeded to its east.

Knights’ Spur, the wall that completely blocked the pass, was built by Palanthas after the Cataclysm for further protection in the absence of the Knights of Solamnia. In fact it was the only part of the fortress that was occupied in the War of the Lance. Knight’s Spur featured three levels below the battlements, holding a map room, hall for the Council of Knights, a chapel and several utility rooms. In the center of Knights’ Spur ran the river via an aqueduct barred by portcullises. Just east of the aqueduct is a fortified gate and ramp providing access to the Plains of Solamnia. In total, Knights’ Spur rises 120 feet high, the same height as the Tower’s curtainwall.

The original tower structure rises over one thousand feet, featuring sixteen levels. The central tower is octagonal with smaller towers at each of its eight points, all within the octagonal curtainwall. It was designed for the opulent comfort of the Knights of Solamnia. If they were going to build a gigantic dragon trap, they may as well be comfortable within it while training knights, clerics and worshipers. Each of the levels have an entirely different character unto itself. They include temples, abbeys, meeting rooms, libraries, dining halls, food storage and preparation rooms, offices, living quarters ranging from prisons to suites for exalted guests, and even gardens.

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