In part 6 of the Image Toolset series, you’ll carry on exploring the 3D Selectives.
But this time, you’ll use a normals pass to create the isolation Selectives and these isolations are based on the X, Y and Z coordinates of the surface’s normals in 3D space.
And finally, to conclude this video, you will go over how to perform 3D relighting using a combination of the Z-depth map, normals map and the Action 3D lights.