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The Inconvenient Truths of 'Stop Killing Games' - Paul Kilduff-Taylor | grokludo 17


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Gaming has an end-of-life problem.

While we've made some progress in preserving games as cultural artifacts, new questions have arisen about when it's okay for publishers to end support for their games, and what that means.

Paul Kilduff-Taylor is an indie dev and publisher with multiplayer games such as Frozen Synapse under his belt, which I've been playing since 2011.

In a subject area that's been sorely lacking in nuance, Paul has been trying to communicate some inconvenient truths about the complexities of end-of-life support. 

You can find Paul's recent blog post on Stop Killing Games here: https://modecollapse.substack.com/p/stop-killing-games-will-become-an

Timecodes:
00:00 - Intro
01:28 - Remembering Frozen Synapse
05:35 - Stop Killing Games
10:44 - Govt regulation vs industry self-regulation
28:26 - How liable should publishers be
32:50 - Middleware solutions
41:00 - Can any legal language capture everything we need?
44:15 - Regulators in Australia
48:37 - Paul's hilarious press releases

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