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Over the past few years, Data Science and Analytics have become
popularized and more and more ingrained in every aspect of our lives.
Data science has spread to almost every industry, but there are still a
few where it has just hit the surface, one of which is the gaming
industry and the impact of it is growing very fast. Human-oriented games
are now evolved into data-oriented games.
The gaming industry is
on its rise nowadays. With more than 2 billion players all over the
world gaming industry is a resource of enormous revenues and these
revenues are expected to grow further on. With a growing number of
users, the amount of data to proceed is enlarging. Users’ playing time,
interaction time, quitting point, peaks of activity, results, scores,
etc. present vast material for analytics.
The use of Data in
gaming is to make strategies according to the behavior of the player and
constantly collecting data and making predictions and decisions. The
new generation of gaming is dependent on data collection by analyzing
the behavior of the player and the use of Artificial Intelligence and
Machine Learning for better development.
Francisco Rius, Head of
Data Science - Minecraft at Microsoft, sits down with TDS to discuss the
intersection between art and science.
Francisco Rius
https://www.linkedin.com/in/franciscorius/
The Data Standard
https://datastandard.io/
https://www.linkedin.com/company/the-data-standard/
https://www.youtube.com/channel/UCTuolowXD05RY9DkIWqRT6Q
Over the past few years, Data Science and Analytics have become
popularized and more and more ingrained in every aspect of our lives.
Data science has spread to almost every industry, but there are still a
few where it has just hit the surface, one of which is the gaming
industry and the impact of it is growing very fast. Human-oriented games
are now evolved into data-oriented games.
The gaming industry is
on its rise nowadays. With more than 2 billion players all over the
world gaming industry is a resource of enormous revenues and these
revenues are expected to grow further on. With a growing number of
users, the amount of data to proceed is enlarging. Users’ playing time,
interaction time, quitting point, peaks of activity, results, scores,
etc. present vast material for analytics.
The use of Data in
gaming is to make strategies according to the behavior of the player and
constantly collecting data and making predictions and decisions. The
new generation of gaming is dependent on data collection by analyzing
the behavior of the player and the use of Artificial Intelligence and
Machine Learning for better development.
Francisco Rius, Head of
Data Science - Minecraft at Microsoft, sits down with TDS to discuss the
intersection between art and science.
Francisco Rius
https://www.linkedin.com/in/franciscorius/
The Data Standard
https://datastandard.io/
https://www.linkedin.com/company/the-data-standard/
https://www.youtube.com/channel/UCTuolowXD05RY9DkIWqRT6Q