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Episode highlights:
- 0:30 How did Daniel Kammerer get into games?
- 3:26 What exactly is level design?
- 5:20 What would the level building process look like for a match 3 game like Candy Crush Saga?
- 8:11 How much should a level designer be playing the level to ensure it is correct?
- 9:28 Designing a level with procedurally generated landscapes.
- 12:57 Handcrafted design vs procedurally generated design.
- 17:37 Should level design be a server side push or should that be built into the client?
- 21:45 Testing levels before rolling them out.
- 25:24 Is BETA testing worth the possible production delay?
- 30:49 Does level design heavily rely on community input?
- 36:00 Maximizing the first time user experiences from a level design perspective.
- 42:43 Creating a better user experience by tailoring the game to your specific target audience.
- 48:15 How to keep more players around longer.
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Episode highlights:
- 0:30 How did Daniel Kammerer get into games?
- 3:26 What exactly is level design?
- 5:20 What would the level building process look like for a match 3 game like Candy Crush Saga?
- 8:11 How much should a level designer be playing the level to ensure it is correct?
- 9:28 Designing a level with procedurally generated landscapes.
- 12:57 Handcrafted design vs procedurally generated design.
- 17:37 Should level design be a server side push or should that be built into the client?
- 21:45 Testing levels before rolling them out.
- 25:24 Is BETA testing worth the possible production delay?
- 30:49 Does level design heavily rely on community input?
- 36:00 Maximizing the first time user experiences from a level design perspective.
- 42:43 Creating a better user experience by tailoring the game to your specific target audience.
- 48:15 How to keep more players around longer.