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Ember is reminded of her fiery past as the party presses forward to face Ft. Trevalay's Master of Beasts, a mysterious hobgoblin druid with a particular interest in our friend Estefen.
The party begins their takeover of the Fort Tower but they come across a familiar face inside.
The party finally begins to lose the element of surprise as the Ironfang begins laying out surprises for the party.
Our two biggest concerns. What will the party do as this ghost saps Ember of her strength? Can they overcome this malicious new evil?
After a tragically failed fortitude save, the party fights off a terrifying threat only to find themselves faced with new ones.
After a glimpse back into Cory's history, our heroes attempt to venture forth into the Hobgoblin infested Fort Trevalay.
As our heroes approach the last remaining Chernasardo stronghold in the Fangwood, it seems options are few when it comes to infiltration.
The party finds itself accused of aiding the Ironfang Army by a hostile third party. Do the heroes have what it takes to fight their way to freedom?
Our heroes press on into the unknown in search of powerful new weapons but there are more than just traps to fear within this forgotten vault.
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