Episode 002: Ghosts in the Trees
This week at The Nokturnal Tavern, we break down the August 18 EverQuest Legends patch, including the Castle Mistmoore revamp, UI and cursor scaling, targeted charm changes, the Bloodmoon merge, and a helpful explanation of the different instance and zone types.
In Ak’Anon Adjustments, we look at how to organize EverQuest’s overflowing chat windows into something you can actually follow during combat.
Quick Tips returns with 5 practical ideas, including an auto-forage setup, a creative use for the Quick Buff AA, converting fine steel weapons into High Quality Ore, previewing equipment on your character, and using /yell to help another player who may be about to inspect the floor.
Three-Way Theory examines a Paladin, Monk, and Enchanter combination, while Bristlebane’s Blunders revisits a joke about the English language that did not land quite the way it was intended.
We also talk about why I finally decided to create this podcast, reconnect with an old EverQuest friend, and open another section of A Weary Traveler’s Journal for the story of the Battle of Bloody Kithicor.
When daylight fades beneath those distant trees...
Place the macro on a hotbar. Bind the primary and secondary keys for that hotbar slot to your Move Left and Move Right keys. EverQuest allows the movement keys to retain their original bindings while also activating the macro.
LINKS MENTIONED IN THIS EPISODE
https://jmoyers.github.io/everquest-companion/
https://eqlwiki.com/Improved_Vampirism_III
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If you have a correction, a Quick Tip, a question for the Post Box, or a story you think belongs in a future episode, send it my way.
Pull up a stool, grab yourself a drink, and spend a little time with us here at The Nokturnal Tavern.