The Paul and Wayne Show: Dice, Lore and War

The Paul and Wayne Show: Dice, Lore and War

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The Paul and Wayne Show: Dice, Lore and War episodes

  • Episode 11: Trenches, Tales & Twig‑Blights

    This Week on The Paul & Wayne Show

    In Tales from the Tavern, Wayne and wargaming legend Paul Buckler take a cosy stroll down memory lane, reminiscing about the glory, chaos, and questionable decisions of hobby days gone by.

    In the Lore Lounge, Paul dives into the grim, sanctified madness of Trench Crusade, where faith, filth, and firepower all get equal billing.

    In DnD Diaries, the party drops one druid at the Wizard of Wines and immediately discovers — shockingly — that this does not solve the vineyard’s problems.

    And at the Hobby Desk, Wayne waxes lyrical about his latest paint obsession: Army Painter Fanatic, because nothing says commitment like yet another paint range on the shelf.

    55 min
  • Episode 10: Fortunes, Forests & Frugality

    This Week on The Paul and Wayne Show

    In Tales from the Tavern, we tackle the ever‑thorny topic of hobby costs and how to mitigate them, theoretically, at least.

    In the Lore Lounge, Wayne wanders into the leafy labyrinth of Wood Elf history, where the trees are ancient and the grudges even older.

    In DnD Diaries, the party closes in on the Wizard of Wines, only to find Druids, Twig Blights, and anxious locals.

    And at the Hobby Desk, we chat through our preparations for the Lazyhammer event, because nothing says “relaxed gaming” like frantic last‑minute hobbying.

    1 hr 2 min
  • Episode 9: Beards, Battles & Bribery

    This Week on The Paul & Wayne Show

    In Tales from the Tavern, we relive the glorious nonsense of the Witney Warhammer narrative weekend, where our two Master Moulders spent more time sabotaging each other than the enemy — despite technically being on the same team. A proud display of partnership, treachery, and cheese‑powered engineering.

    In the Lore Lounge, Wayne takes us back to early Warhammer history, charting the rise of the Dwarves and the legendary War of the Beard, proving once again that no one holds a grudge quite like a Dwarf.

    In DnD Diaries, Strahd pops in to torment the party (as is his hobby), Stumpy bribes his way into Vallaki with all the subtlety of a man who absolutely shouldn’t be allowed near authority, and the group fends off a pack of Dire Wolves with varying degrees of competence.

    And at the Hobby Desk, Paul unveils the early stages of his big terrain‑and‑survival‑game project, finally proving that 3D printers are less “tools” and more “lifestyle choices”.

    1 hr 2 min
  • Episode 8: Realmshift, Readings & Revelations

    This Week on The Paul & Wayne Show

    In Tales from the Tavern, we recount our noble charge into Realmshift, an Age of Sigmar tournament where the fun was plentiful and the victories… politely declined to appear.

    In the Lore Lounge, Paul wraps up Festung Europa, following Roberta Wells on her ill‑fated wander through Dresden, proving once again that Konflikt ’47 is 50% history, 50% “oh dear”.

    In DnD Diaries, the party leaves Barovia’s cosy misery for the wilds, immediately meets a berserker, then Madame Eva, who reads their fortunes with theatrical gusto. We even bring in a special guest to help unpack the chaos.

    And at the Hobby Desk, Wayne unveils yet another new project, because of course he does.

    1 hr 3 min
  • Episode 7: Wargames, Woes & Wobbles

    This week, Paul and Wayne dive into their favourite wargame mechanics — the elegant, the chaotic, and the ones that only work if everyone politely agrees they do. Paul continues his Konflikt ’47 deep‑dive, charting the Allied and Soviet push toward Dresden with all the diesel‑soaked weirdness you’d expect. In DnD Diaries, the party meets Father Danovich and attempts to “help” his vampiric son, which goes about as well as you’re imagining. And at the Hobby Desk, Wayne suffers a full cavalry‑painting wobble while Paul pretends his desk isn’t a geopolitical crisis.

    59 min
  • Episode 6: Festung, Feuds & Foolery

    This Week on The Paul and Wayne Show

    A brisk trot through the chaos, calamity, and questionable decision‑making that defines our show.

    Tales from the Tavern We recount our recent expedition to the Dorset Invitational ; that annual fever dream where the Rider Cup shakes hands with the Brother’s War, then both politely step aside so everyone can “do what they like”. Highlights include heroic dice rolls, tactical genius, and at least one moment where someone definitely forgot the rules.

    Lore Lounge Paul dusts off his Konflikt ’47 books and takes us deep into Festung Europa, where dieselpunk meets desperate last stands and the Germans apparently decided that if you can’t win the war, you might as well make it weird.

    DnD Diaries The party finally escapes the Death House, smelling faintly of smoke, trauma, and poor life choices. Spirits are high. Hit points are not.

    Hobby Desk A round‑up of current projects: Paul’s desk resembles a small nation undergoing industrialisation, while Wayne’s looks like a crime scene involving glue, optimism, and several half‑painted units.

    If nothing else, it’s reassuring to know we’re consistent.

    1 hr 2 min
  • Episode 5: Taverns, Tummies & Tabletop

    Join our hosts in episode 5 of The Paul and Wayne Show as they debate what players truly want from tabletop games. From clean, tactical systems like Oathmark and Kings of War to the pitfalls of layered rules and power combos. Expect lively takes on Age of Sigmar, battle tactics, and why player behaviour can break the best rulebooks.

    In the Lore Lounge Wayne tells the absurd and epic rise of Grom the Paunch. How a troll-flesh bet, runaway appetite, a custom chariot and Old Blacktooth's dark visions led an orc-and-goblin horde all the way to Ulthuan. Plus a mythic showdown, a wyvern, and an uncertain ending that keeps Grom’s fate tantalisingly open.

    The D&D Diaries deliver a brutal climax: centipede swarms, cursed relics, and Lorgar the Decayer, a massive shambling mound that flattens Kando before Throm lands the decisive blow. Finally, the Hobby Desk debates monopose minis versus kitbashing, painting priorities, and how modern plastics and 3D sculpting are reshaping the hobby.

    1 hr 9 min
  • Episode 4: Revolution, Rifts & Rogue Mimics

    This week on the Paul and Wayne Show Paul and Wayne tackle a packed episode with four punchy segments: Tales from the Tavern, the Lore Lounge, D&D Diaries and the Hobby Desk. Expect game talk, lore deep-dives, RPG antics and hobby chat.

    Tales from the Tavern: we try Warmaster Revolution — a community-driven revival of the classic 10mm fantasy wargame. Discussion covers gameplay, why 3D printing fuels the scene, army variety, useful resources, and the excitement (and painting commitment) of large-scale play.

    Lore Lounge: a focused primer on Konflickt 47, an alternate WWII warped by rifts opened by nuclear tests. Key moments include Dresden’s reality-warp, Miracle Day, and how every major power weaponizes rift tech. Factions covered: the Green Vault/Axis undead and occult tech, a US “divine crusade” with super-soldiers and Tesla weapons, a pragmatic British Commonwealth using automation, a brutal Soviet experimental bloc, and Japan’s power-armoured samurai units.

    D&D Diaries & Hobby Desk: catch the Mimic Incident in the Death House (Throm and Rana down, party levels up), and a candid discussion about hobby procrastination vs. hobby slumps, projects on the go (Bretonnia, Skaven, undead, 10mm armies and Oathmark), painting approaches, and the perpetual temptation to start everything at once.

    1 hr 1 min
  • Episode 3: Prints, Paladins and Panic in the House of Sorrows

    This week on the Paul and Wayne show, hosts Paul and Wayne take listeners on a rambling tour of the hobby life, from 3D printing successes and failures to classic Warhammer lore and a brutal D&D crawl.

    Topics covered: Tales from the Tavern charts their 3D printing journey (resin vs FDM, Bamboo Labs recommendations, terrain and trophy design), a deep-dive Lore Lounge on Giles le Breton and the Twelve Great Battles that united Bretonnia, and D&D Diaries covering a harrowing Curse of Strahd session beneath the House of Sorrows (ghosts, ghouls, a collapsing Throm and desperate healing).

    Key takeaways: how 3D printing has expanded the hobby, highlights of Bretonnian lore and allies, a tense session recap that leaves the party battered and low on resources, and honest, useful advice for beating the hobby slump (clean workspace, small tasks, terrain as a palette cleanser, and using play to motivate painting).

    Guests: Paul and Wayne. Also: mentions of UGHobby, upcoming Age of Sigmar tournament details, and plenty of off-script tangents, questionable wisdom and laughs.

    59 min
  • Episode 2: Lone Battles, Cold Ruins, Bad Choices

    This week on the Paul and Wayne Show, hosts Paul and Wayne dive into the rise of solo wargaming in Tales from the Tavern, discussing systems like Five Leagues From the Borderlands, Warriors of Athena and why solo campaigns and random tables are gaining popularity.

    In the Lore Lounge they explore Frostgrave: the frozen ruin of Felstead, its catastrophic magical winter, the thaw revealing vaults, undead and arcane treasures, and the narrative possibilities for warbands, wizards and modular table layouts.

    The D&D Diaries recount a tense session of Curse of Strahd’s Death House, the party uncovers a haunted attic, faces a vengeful nursemaid spectre and rescues Throm before they descend into the house’s cold, chanting depths.

    On the Hobby Desk Paul and Wayne talk painting and projects: Orcs & Goblins for Oathmark, undead skeletons, commission work and fast painting techniques (washes, drybrushing, contrast and layering), plus where to find their content on UG Hobby channels.

    49 min

About The Paul and Wayne Show: Dice, Lore and War

From the publisher's feed

Welcome to The Paul and Wayne Show: Dice, Lore and War, a tabletop gaming podcast where battles are fought, stories are told, and the hobby comes to life.