A Nintendo Direct about ARMS and a show highlighting the first gameplay footage from Destiny 2 provide examples of live game presentations in today's industry, why Destiny 2 doesn't need to be on Nintendo Switch, ARMS' flexible control schemes, Splatoon 2's story setup, why the original Destiny failed as an MMO, possible cross-promotion between Destiny 2 and Blizzard games, and a thought on the current state of virtual reality - TODAY on The PowerSwitch - Gaming's Call-In Talk Radio Show!
(2:44) - Main Topic: Comparing Live Game Presentations
(14:23) - Caller: Videogameguru64 (Illinois)
(20:56) - Caller: Matt (New Jersey)
(37:37) - A Thought On: Virtual Reality
(46:18) - Outro