
Sign up to save your podcasts
Or


Ah, downloadable content, better known as DLC. It’s such a modern expectation in today’s gaming landscape that it’s an active surprise when a studio says it won’t release add-ons (no matter how badly we want it). Across games big and small, indie and giant, live service and single-player, DLC is everywhere.
But what’s the history of DLC, and how has it shaped current trends? What makes a piece of DLC worth it? When (and why) does it work, and when does it really not? Four writers from The Punished Backlog joined me to discuss these questions and much more. Join us for a DLC power-hour discussion!
Check out the latest episode below. A reminder that you can listen here, download the MP3 file, or catch us wherever you get your podcasts. Happy listening!
Download MP3 | Spotify | Apple Podcasts
Amanda Tien | Zack Gulinello | Allison McDaniel | Anthony Franklin II | Joe Chivers
Alan Wake 2, Apex Legends, Baldur’s Gate 3*, Battle Chef Brigade, Brink, Call of Duty: Modern Warfare II, Control, Cult of the Lamb, Cuphead: The Delicious Last Course, Deadpool, Deathloop, Eastwards, Fallout 4: Far Harbor, Fallout New Vegas: Dead Money, Horizon Zero Dawn: Frozen Wilds, Hades, Halo, The Legend of Zelda: Tears of the Kingdom, Madden, MarioKart 8, Marvel Snap, Mass Effect 3: Citadel**, MLB: The Show 24, NBA 2K Series, Splatoon, The Sims 1 through 4, Spider-Man: Miles Morales, Stardew Valley***, The Witcher 3: Blood and Wine, Yakuza 0, Zoo Tycoon
* We have an entire podcast episode about Baldur’s Gate 3!
** If you want to hear Amanda talk more about Mass Effect 3: Citadel, check out Episode 7 of our podcast and skip to 02:43:50.
*** Check out our recent conversation on everybody’s favorite farming sim as we aimed to answer the question, “Why is Stardew Valley so good?!”
Let us know in the comments!
The post The Punished Podcast: Episode 9 – DLC appeared first on The Punished Backlog.
By The Punished BacklogAh, downloadable content, better known as DLC. It’s such a modern expectation in today’s gaming landscape that it’s an active surprise when a studio says it won’t release add-ons (no matter how badly we want it). Across games big and small, indie and giant, live service and single-player, DLC is everywhere.
But what’s the history of DLC, and how has it shaped current trends? What makes a piece of DLC worth it? When (and why) does it work, and when does it really not? Four writers from The Punished Backlog joined me to discuss these questions and much more. Join us for a DLC power-hour discussion!
Check out the latest episode below. A reminder that you can listen here, download the MP3 file, or catch us wherever you get your podcasts. Happy listening!
Download MP3 | Spotify | Apple Podcasts
Amanda Tien | Zack Gulinello | Allison McDaniel | Anthony Franklin II | Joe Chivers
Alan Wake 2, Apex Legends, Baldur’s Gate 3*, Battle Chef Brigade, Brink, Call of Duty: Modern Warfare II, Control, Cult of the Lamb, Cuphead: The Delicious Last Course, Deadpool, Deathloop, Eastwards, Fallout 4: Far Harbor, Fallout New Vegas: Dead Money, Horizon Zero Dawn: Frozen Wilds, Hades, Halo, The Legend of Zelda: Tears of the Kingdom, Madden, MarioKart 8, Marvel Snap, Mass Effect 3: Citadel**, MLB: The Show 24, NBA 2K Series, Splatoon, The Sims 1 through 4, Spider-Man: Miles Morales, Stardew Valley***, The Witcher 3: Blood and Wine, Yakuza 0, Zoo Tycoon
* We have an entire podcast episode about Baldur’s Gate 3!
** If you want to hear Amanda talk more about Mass Effect 3: Citadel, check out Episode 7 of our podcast and skip to 02:43:50.
*** Check out our recent conversation on everybody’s favorite farming sim as we aimed to answer the question, “Why is Stardew Valley so good?!”
Let us know in the comments!
The post The Punished Podcast: Episode 9 – DLC appeared first on The Punished Backlog.