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This week, we begin with a quick discussioin about some of Epcot's upcoming changes and then segue into how we would design the entrance to our Mysterious Kingdom to better help our guests with character creation in a way that probably will help them be separated from most, if not all, of their money. There are shops featuring all sorts of various wares, a high-fallutin' training center, and even a redemption zone, which is more commercial than it sounds.
Support Opposite Attractions: A Theme Park Design Show
By Jim Murphy & Scottye Moore5
77 ratings
This week, we begin with a quick discussioin about some of Epcot's upcoming changes and then segue into how we would design the entrance to our Mysterious Kingdom to better help our guests with character creation in a way that probably will help them be separated from most, if not all, of their money. There are shops featuring all sorts of various wares, a high-fallutin' training center, and even a redemption zone, which is more commercial than it sounds.
Support Opposite Attractions: A Theme Park Design Show