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In this episode, Ben takes us into the megadungeon to interview Gus about his H.M.S. Apollyon campaign. They discuss how a satisfying megadungeon is an experiential space that evokes a sense of place. They explain how to harness history to move beyond bog standard fantasy tropes, and how you can actually make treasure cool.
To find out more about H.M.S. Apollyon, visit Dungeon of Sings here.
For Gus' theory of the procedural crawl, visit All Dead Generations here.
You can find Gus' amazing adventures here.
You can find Anomalous Subsurface Environment here.
You can find Arden Vul here.
And, of course, visit the list of UNESCO World Heritage Sites here.
The music used in this episode is "Sticks and Stones" by Samuel Peter Davies
As always, for more extensive notes and links, go to my newsletter, Missives from Beyond the Veil of Sleep, here.
5
1818 ratings
In this episode, Ben takes us into the megadungeon to interview Gus about his H.M.S. Apollyon campaign. They discuss how a satisfying megadungeon is an experiential space that evokes a sense of place. They explain how to harness history to move beyond bog standard fantasy tropes, and how you can actually make treasure cool.
To find out more about H.M.S. Apollyon, visit Dungeon of Sings here.
For Gus' theory of the procedural crawl, visit All Dead Generations here.
You can find Gus' amazing adventures here.
You can find Anomalous Subsurface Environment here.
You can find Arden Vul here.
And, of course, visit the list of UNESCO World Heritage Sites here.
The music used in this episode is "Sticks and Stones" by Samuel Peter Davies
As always, for more extensive notes and links, go to my newsletter, Missives from Beyond the Veil of Sleep, here.
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