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Is the Power Max approach proper game design? Does it matter? How can we get better at describing cubes? Where do Dom and Jason draw design inspiration from, and how do they approach the Reanimator archetype? Find out on Episode 2 of the RiptideLab Podcast!
By Jason Waddell5
22 ratings
Is the Power Max approach proper game design? Does it matter? How can we get better at describing cubes? Where do Dom and Jason draw design inspiration from, and how do they approach the Reanimator archetype? Find out on Episode 2 of the RiptideLab Podcast!