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In this episode of The Ken Ledesma Show (KLS), Ken returns after a brief hiatus caused by technical audio issues that prevented the previous episode from releasing. Jumping straight into the KLS Report, he breaks down highlights from the February 2026 PlayStation State of Play, an event he describes as one of the longest and most content-packed presentations the showcase has delivered.
The biggest headline for Ken is the announcement of Dead or Alive 6 Last Round, officially launching June 25, 2026. As a longtime fan with over a thousand hours invested across multiple platforms, Ken reacts with excitement to features such as 4K resolution, 120 FPS support, an expanded roster including prior DLC fighters, and a new photo mode. He also notes licensing absences and expresses hope that classic characters and beloved modes will return. Beyond Last Round, the reveal of a future mainline sequel signals a revival of the franchise after years of silence, fueling optimism within the community.
Ken also touches on other State of Play announcements, including a full remake trilogy of God of War titles with original voice actor TC Carson returning, the surprise release of a side-scrolling spinoff exploring Kratos’ Spartan origins, the confirmed 2026 launch window for Marvel's Wolverine, new co-op content for Ghost of Yōtei, updates on Bungie’s Marathon playtest, and the upcoming Metal Gear Solid collection featuring MGS4.
Center Stage shifts into a passionate retrospective on Dead or Alive 6, where Ken recounts his initial excitement during its E3 reveal and the gradual disappointment that followed. He details gameplay changes, controversial mechanics like the break gauge and simplified sidestep system, graphical concerns, monetization backlash, missing lobbies, and the removal of tag mode — all factors he believes contributed to the title’s decline and stalled franchise momentum. Despite criticism, Ken emphasizes the underlying strength of DOA’s triangle combat system and acknowledges the community’s dedication through mods and continued play.
Looking ahead, Ken shares a wishlist for Last Round and the eventual sequel, including rollback netcode, improved character models, returning fighters, and expanded features that could restore the series’ competitive standing. He concludes with the KLS Referral segment, giving the original DOA6 a “Buff” recommendation as an affordable entry point before Last Round arrives, positioning this moment as a potential turning point for the franchise’s future.
Follow the show and be apart of the community - https://linktr.ee/tne
By Sancorya CowleyIn this episode of The Ken Ledesma Show (KLS), Ken returns after a brief hiatus caused by technical audio issues that prevented the previous episode from releasing. Jumping straight into the KLS Report, he breaks down highlights from the February 2026 PlayStation State of Play, an event he describes as one of the longest and most content-packed presentations the showcase has delivered.
The biggest headline for Ken is the announcement of Dead or Alive 6 Last Round, officially launching June 25, 2026. As a longtime fan with over a thousand hours invested across multiple platforms, Ken reacts with excitement to features such as 4K resolution, 120 FPS support, an expanded roster including prior DLC fighters, and a new photo mode. He also notes licensing absences and expresses hope that classic characters and beloved modes will return. Beyond Last Round, the reveal of a future mainline sequel signals a revival of the franchise after years of silence, fueling optimism within the community.
Ken also touches on other State of Play announcements, including a full remake trilogy of God of War titles with original voice actor TC Carson returning, the surprise release of a side-scrolling spinoff exploring Kratos’ Spartan origins, the confirmed 2026 launch window for Marvel's Wolverine, new co-op content for Ghost of Yōtei, updates on Bungie’s Marathon playtest, and the upcoming Metal Gear Solid collection featuring MGS4.
Center Stage shifts into a passionate retrospective on Dead or Alive 6, where Ken recounts his initial excitement during its E3 reveal and the gradual disappointment that followed. He details gameplay changes, controversial mechanics like the break gauge and simplified sidestep system, graphical concerns, monetization backlash, missing lobbies, and the removal of tag mode — all factors he believes contributed to the title’s decline and stalled franchise momentum. Despite criticism, Ken emphasizes the underlying strength of DOA’s triangle combat system and acknowledges the community’s dedication through mods and continued play.
Looking ahead, Ken shares a wishlist for Last Round and the eventual sequel, including rollback netcode, improved character models, returning fighters, and expanded features that could restore the series’ competitive standing. He concludes with the KLS Referral segment, giving the original DOA6 a “Buff” recommendation as an affordable entry point before Last Round arrives, positioning this moment as a potential turning point for the franchise’s future.
Follow the show and be apart of the community - https://linktr.ee/tne