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In this episode I unpack Ericsson, Krampe, and Tesch-Römer’s (1993) publication titled “The role of deliberate practice in the acquisition of expert performance,” which debunks the notion of innate abilities within a domain and describes the role of deliberate practice in achieving expert performance.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
━━━━━━━━━━━━━
00:00 Intro
00:55 Abstract
01:40 My single sentence summary
02:12 Why I developed an interest in this topic as an educator
04:58 Paper introduction
06:59 Experience in a domain and maximal performance
08:13 But what about innate abilities?
11:07 Deliberate practice and computer science education
15:46 Three requirements of deliberate practice
17:16 Three phases of expertise acquisition
18:15 Constraints that prevent expertise
21:49 The role of deliberate practice in expert performance
25:41 General discussion
26:50 Innate talent in savants
28:36 Summary
30:34 Lingering questions and thoughts
30:41 Are we designing classes, experiences, or curricula to develop expertise or general knowledge?
30:55 What kind of a balance should we strive for between play and deliberate practice?
33:18 If deliberate practice can only be sustained for a limited amount of time each day, when should students engage in deliberate practice?
34:46 Which phase of deliberate practice are the students you work with and how does/n't your class align with those phases?
35:16 If it takes about ten years to become an expert in a domain, what does that say about the ethics of having new teachers working with students?
36:34 Outro
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In this episode I unpack Ericsson, Krampe, and Tesch-Römer’s (1993) publication titled “The role of deliberate practice in the acquisition of expert performance,” which debunks the notion of innate abilities within a domain and describes the role of deliberate practice in achieving expert performance.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
━━━━━━━━━━━━━
00:00 Intro
00:55 Abstract
01:40 My single sentence summary
02:12 Why I developed an interest in this topic as an educator
04:58 Paper introduction
06:59 Experience in a domain and maximal performance
08:13 But what about innate abilities?
11:07 Deliberate practice and computer science education
15:46 Three requirements of deliberate practice
17:16 Three phases of expertise acquisition
18:15 Constraints that prevent expertise
21:49 The role of deliberate practice in expert performance
25:41 General discussion
26:50 Innate talent in savants
28:36 Summary
30:34 Lingering questions and thoughts
30:41 Are we designing classes, experiences, or curricula to develop expertise or general knowledge?
30:55 What kind of a balance should we strive for between play and deliberate practice?
33:18 If deliberate practice can only be sustained for a limited amount of time each day, when should students engage in deliberate practice?
34:46 Which phase of deliberate practice are the students you work with and how does/n't your class align with those phases?
35:16 If it takes about ten years to become an expert in a domain, what does that say about the ethics of having new teachers working with students?
36:34 Outro