A Rally Podcast

004 - The Second Periscope Disaster

04.20.2016 - By Rally BanterPlay

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In this episode: Jim lives in a grid, Eric doesn't see any more questions, Ben mentions complacency, Geof swings a microphone around and Brijan makes kissing sounds. Also: everyone struggles with Periscope (again) and someone gets a text message.

Please note that the opinions expressed here are not that of Rally Interactive and any possible reference to anyone living or deceased is purely coincidental. Also, we have no idea what we are talking about.

This episode was brought to you by: Rally Interactive and Air Lookout (http://www.airlookout.com/). Send feedback to [email protected] or http://twitter.com/rallybanter

# Mentioned and discussed on the show

For the first seven to eight minutes we struggle to find a topic. We briefly discuss why we are doing the podcast, the new Instagram feed and we encounter a locked chat in Periscope. Not to mention the variety of distractions along the way.

If you skip forward about eight minutes, you'll get to…

Grids

- When do you start introducing grid into designs?

- On gutters… when to use? when to not?

- Ben: new to grids

- Jim sees grids everywhere… he's in the grid…

Question over Periscope: How do we maintain quality?

- Question from Phil Coffman (https://twitter.com/philcoffman)

- Does quality require a small team?

- How do you grow and maintain quality control?

- Q/A from development team to design team

- How do you find detail oriented employees?

- On the Rally design test…

- Freedom as a way to enable high quality of work

- Maintaining quality as a freelancer

- Keeping a dialogue and fun process going

- Does fun increase quality of work?

- The time to master craft of design

Design Feedback

- Subjective vs objective

- Not getting good internal feedback? Ask outside mentors

- Anton Repponen (https://twitter.com/repponen)

- Claudio Guglieri (https://twitter.com/claudioguglieri)

- Getting pumped over good feedback. Hardest part of good feedback?

- Getting feedback from "non-designers"

- Working closely to developers/engineers

- Anson Schall (https://twitter.com/ansonschall)

- Need to have him on the podcast… maybe… episode 5?

- Design, as in the way something works, feedback

- Addressing client feedback

- Removing yourself from a design, focusing on the problem

- Not being reactionary to feedback

Question: How do remove yourself from a design while still being proud of your work?

- Question from: Rigel St. Pierre (https://twitter.com/rigelstpierre)

- Stepping back, was the problem solved?

- Designing in a vacuum?

- Separating expression and having a vision

- Minimalism: expression or vision?

- Personal style? Design style as soul?

- Word of the day: appropriate

Back to the topic of quality…

- "Only as good as your last project"

- Make sure you are growing and learning on every project

- Hating work is OK

- Is quality the most important thing?

- Work/life balance

- Job satisfaction from creating quality work

- On gauging what a quality project is…

- How do you always push yourself?

- Proving yourself as a designer

# Brijan Powell

Freelance Interactive Designer working out of the Rally office and motorcycle riding hellion.

http://twitter.com/brijanp

# Ben Cline

Part owner, designer and string cheese consumer at Rally Interactive.

http://twitter.com/yocline

# Jim DeBrock

Designer at Rally Interactive and Logic Pro tutorial consuming beast.

http://twitter.com/jimdebrock

# Eric Atwell

Designer at Rally Interactive and owner of reflective shoes.

http://twitter.com/ericatwell_

# Geof Crowl

Designer at Rally Interactive and connoisseur of fine italics.

http://twitter.com/rectangular

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