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The 2024 Gamescom and GTI-China events highlighted significant shifts in the gaming and amusement technology landscape, with key observations for investors: Virtual Reality (VR) technologies are experiencing market restructuring, marked by reduced exhibitor presence and cautious industry investment. Sony's PlayStation VR 2 platform faces challenges, including price increases and speculation about potential hiatus, while Chinese manufacturers are pivoting towards motion-based VR experiences with a focus on passive ride attractions. The events revealed a cooling consumer enthusiasm for VR. The market appears to be at a critical juncture, with 2025 potentially being a defining year for determining the commercial viability of consumer VR and interactive entertainment technologies.
The cinema industry is undergoing a significant transformation with the rise of "Cinetainment", a trend that combines traditional movie-going with entertainment and amusement elements. Eight major theater chains, including AMC, Regal, and Cinemark, plan to invest over $2.2 billion to upgrade more than 21,000 screens in the next three years. This shift is driven by declining attendance and the need to enhance the overall film-going experience. The trend is exemplified by acquisitions like The Light chain of cinemas, which will receive a £15 million investment to expand its unique entertainment model, incorporating bowling, mini-golf, and other activities. Simultaneously, the active entertainment sector is growing, with trampoline parks and adventure venues incorporating gamification and technology to create immersive experiences. These developments present potential opportunities for investors in both traditional cinema chains adapting to new market demands, and emerging active entertainment concepts.
Subscribe and visit LBX Collective for more!
By Brandon WilleyThe 2024 Gamescom and GTI-China events highlighted significant shifts in the gaming and amusement technology landscape, with key observations for investors: Virtual Reality (VR) technologies are experiencing market restructuring, marked by reduced exhibitor presence and cautious industry investment. Sony's PlayStation VR 2 platform faces challenges, including price increases and speculation about potential hiatus, while Chinese manufacturers are pivoting towards motion-based VR experiences with a focus on passive ride attractions. The events revealed a cooling consumer enthusiasm for VR. The market appears to be at a critical juncture, with 2025 potentially being a defining year for determining the commercial viability of consumer VR and interactive entertainment technologies.
The cinema industry is undergoing a significant transformation with the rise of "Cinetainment", a trend that combines traditional movie-going with entertainment and amusement elements. Eight major theater chains, including AMC, Regal, and Cinemark, plan to invest over $2.2 billion to upgrade more than 21,000 screens in the next three years. This shift is driven by declining attendance and the need to enhance the overall film-going experience. The trend is exemplified by acquisitions like The Light chain of cinemas, which will receive a £15 million investment to expand its unique entertainment model, incorporating bowling, mini-golf, and other activities. Simultaneously, the active entertainment sector is growing, with trampoline parks and adventure venues incorporating gamification and technology to create immersive experiences. These developments present potential opportunities for investors in both traditional cinema chains adapting to new market demands, and emerging active entertainment concepts.
Subscribe and visit LBX Collective for more!