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This week on the show, I'm brainstorming ideas for episode 500, coming in a few weeks. I was thinking about doing a group DnD-lite style adventure so anyone who joins can essentially join in on a role playing journey (virtual/theater of the mind style) with the goal of emphasizing cooperative gameplay with a minimum of time spent attending to inventory (maybe you'd have one item), character class, combat, and stats (none). I'd have to design the game in such a way to make it very stripped down, but I think the goals of moving through a labyrinth, traversing caverns, avoiding hidden dangers, and getting to the end point all together (I figured you might play as Imperial Rangers in the world ofThe Thirteenth Hour, who are not in the habit of leaving brothers in arms behind) would be enough to keep folks engaged.
I was actually inspired by the scene in the 1988 film,Big, where both the young and adult Josh play a CGA text parser style game with a wizard and a cavern.
"You are standing in the cavern of the evil wizard. All around you are the carcasses of slain ice dwarfs," says the dialogue of the game. We never really get to see more, but I think as a homage to the film, it actually would be a great setting for an adventure! Why not make the game a dungeon crawl, essentially, through the icy cavern of the evil wizard? We shall see!
Thanks for listening!
∞∞∞∞∞∞∞∞
Signup for themailing list for a free special edition podcast, a demo copy of The Thirteenth Hour,and access to retro 80s soundtrack!
https://13thhr.wordpress.com/2025/02/10/the-thirteenth-hour-podcast-496-episode-500-preparations/
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This week on the show, I'm brainstorming ideas for episode 500, coming in a few weeks. I was thinking about doing a group DnD-lite style adventure so anyone who joins can essentially join in on a role playing journey (virtual/theater of the mind style) with the goal of emphasizing cooperative gameplay with a minimum of time spent attending to inventory (maybe you'd have one item), character class, combat, and stats (none). I'd have to design the game in such a way to make it very stripped down, but I think the goals of moving through a labyrinth, traversing caverns, avoiding hidden dangers, and getting to the end point all together (I figured you might play as Imperial Rangers in the world ofThe Thirteenth Hour, who are not in the habit of leaving brothers in arms behind) would be enough to keep folks engaged.
I was actually inspired by the scene in the 1988 film,Big, where both the young and adult Josh play a CGA text parser style game with a wizard and a cavern.
"You are standing in the cavern of the evil wizard. All around you are the carcasses of slain ice dwarfs," says the dialogue of the game. We never really get to see more, but I think as a homage to the film, it actually would be a great setting for an adventure! Why not make the game a dungeon crawl, essentially, through the icy cavern of the evil wizard? We shall see!
Thanks for listening!
∞∞∞∞∞∞∞∞
Signup for themailing list for a free special edition podcast, a demo copy of The Thirteenth Hour,and access to retro 80s soundtrack!
https://13thhr.wordpress.com/2025/02/10/the-thirteenth-hour-podcast-496-episode-500-preparations/