We start off this episode with some community updates: TR readers recently met up in Kansas City, and we're planning two more meetups in Michigan and Vancouver. After the community talk, we take on a slew of gaming stories. The guys discuss the potential merits of a creepy black-and-white shooter, and they debate whether or not John Carmack's still got it. Then, Scott puts AMD's frame pacing driver to the test, and Geoff tells us about two game-changing advances in the world of solid-state storage.