INNside the 'Verse

The Week in 10 – July 25 – 29


Listen Later

The week in 10 is back this week, as it is every week! It's a bit shorter this week, so lets get right to it!

Here below is our entire selection of news from the week, if you're interested in the long rundown of the week.

Subscribers Town Hall

Town Hall featured three LA character art team members: Josh Herman, Character Art Director. Corey Johnson, Lead Character Artist and has been with CIG for three weeks. Cheyne Hessler, Associate Character Artist

In terms of facial customisation, you'll be able to choose from a variety of heads at the beginning, but none from Squadron 42. You may be able to do some minor alterations such as eye colour, hair colour, etc. In the future they would like to have just one face and then you can alter what you'd like your character to be, but it would actually be a large set of heads in the background and using blend shapes to get the appearance you want.
Female character model will be slightly shorter than the male model. Progress on the female character model since the AtV a while back has been good, they've gotten past some blockers which preventing them from continuing on.
The average time it takes to make a t-shirt for example from start to finish is around 5 days. Other items are similar in length of time.

The reason for it being 5 days is because they need to make sure it meets the standards and conforms to the design documents laid out for them. Having consistency among Artists is very important or else you get things that may not fit within the SC universe.

NPC's will be the same height for now as the limitation is interaction. The ergonomics of different cockpits, seats, etc pose a problem. Their focus right now is getting the male and female models working perfectly.

Tevarin race is being actively worked on, but they were very hush hush about any alien talk during the show.
Customising character clothing colour via RGB is something they're definitely doing.
Having org patches on shoulders is something they'd like to do, however it comes down to design and resources as having 50 people in a room having all different patches adds up when it comes to resources so for now it's not a priority.

AtV

INTRO

Season three of Around the ‘Verse is here with changes to the format that feature a rotating focus on each studio, every week, and different areas of development.

Chris is back from London after finishing up some pickup performance capture shoots for Squadron 42 and some Persistent Universe captures as well.

The current Squadron 42 script is at 1,255 pages.

Chris says they may have solved one of their difficult to crack bugs that’s holding 2.5 from going to the Evocati testers. If all goes to plan, a wider PTU test should be happening next week with a live release shortly after.

Chris also says they’ve been working on some exciting stuff for Gamescom, so sit tight for that.

STUDIO REPORT

Atmospheric Flight Model:

design and engineering have begun work on the first implementation

ships that look more aerodynamic will handle better than those that don’t
atmospheric densities increase closer to the planetary surface, decreasing your ship’s maximum safe speed
there will be pockets of varying density creating wind and turbulence
not intending to create ships that fly by aerodynamics but for the flight model to handle spaceships in atmosphere
drag is largely determined by the cross-sectional area of the ship’s three main axes
drag is calculated dynamically so damage affects the surface area and where drag is applied
other things can be used to tune performance like materials with different drag coefficients

Animations:

last week’s sneak peek was faster enters and exits for ships

currently taking all the motion capture shot last month and applying it to ships

...more
View all episodesView all episodes
Download on the App Store

INNside the 'VerseBy Imperial News Network