XR for Business

The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel


Listen Later

If YouTube is the world's compendium
of videos of cute cats and unboxings, then the Sketchfab platform is
well on its way to becoming the equivalent cultural database of
user-generated 3D objects. CEO Alban Denoyel discusses the origins
and the future of the service with Alan in this episode.
Alan: Welcome to the XR for
Business Podcast with your host, Alan Smithson. Today's guest is
Alvin Denyuel-- I screwed it up already. How do I say it?
Alban: "Deh-Noh-Yell."
Alan: “Denoyel,” OK. Today's
guest is Alban Denoyel from Sketchfab, the world's largest platform
to publish and find 3D content online. Imagine it's like the YouTube
for 3D. Prior to Sketchfab, he worked for four years in the 2D world
of photography. He loves making 3D content with photogrammetry or VR
sculpting. He's a graduate from the ESSEC Business School in Paris,
France. If you want to learn more about the wonderful work they're
doing, you can visit sketchfab.com.
Alban, welcome to the show.
Alban: Hey, Alan, thanks.
Alan: It's my absolute pleasure.
I've been looking forward to this episode for so long. I've had a
Sketchfab account for about four years now and I've only managed to
publish a couple of things on there. But it's so cool. I mean, you're
literally making the YouTube of 3D models. How did you guys come up
with that concept? Where did that come from?
Alban: Actually, it initially
came from a technical challenge, I guess. My-- So, Sketchfab is built
on top of WebGL, which is the first web-based framework to display 3D
graphics in the browser and WebGL was initiated by Mozilla back in
2011. And my co-founder and CTO, Cedric, had been a 3D programmer in
the gaming industry for 15 years, was hired by Mozilla to make one of
the very first demos of WebGL for the launch of Firefox 4. And then I
just started peeking around the tech and started building an MVP to
essentially help the people he was working with in the 3D industry to
be share and display 3D assets with just a euro and a browser.
Alan: Incredible. I mean, you
guys have come a long, long way. How long have you been doing that?
When did it start?
Alban: Cedric started in 2011, I
met him early 2012, and we officially launched in March 2012. So it's
been more than seven years.
Alan: Wow. Seven years. And how
many 3D models are hosted on Sketchfab today?
Alban: I stopped counting at
three million. [chuckles]
Alan: So there's over three
million 3D assets hosted on Sketchfab today. And I would assume over
the next 10 years, as everything moves to 3D, that number is going to
probably end up at 3 billion, at some point. So why do people need
Sketchfab?
Alban: So people use this mostly
in two ways: either to publish content or to find content. So
published content means sharing, embedding, displaying, hosting 3D
files that they have. So these are as 3D creators, or brands, or
architects, or any number of industries. And so they have 3D files
and they need a way to embed them on a web page or share them with
someone who doesn't have 3D software to open them, or use them in VR
and AR and so on. And then other people come to Sketchfab just
because they need content. Either regards to presentations, or it
could be to build video games. It can be to build AR/VR experiences,
it can be to make a video or two-dimensional learning. Again, the use
cases are pretty diverse as well.
Alan: Let's start with the way--
where you guys came from, because up until recently it was a free
platform, you could host your 3D models on there. And it was just
kind of more-- it seemed more consumer-facing. And it, over the la
...more
View all episodesView all episodes
Download on the App Store

XR for BusinessBy Alan Smithson from MetaVRse

  • 4.5
  • 4.5
  • 4.5
  • 4.5
  • 4.5

4.5

12 ratings