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In episode 12, we learn of Tom Strongwall’s side quest from episode 11 and of a horrific discovery that he’s made. Then during their travels, the ZWT crew discover an eerie carnival that has a glimpse of the future which used to be their present. Watch or listen to all of the ZWT’s adventures at http://www.mcwilley.com/zwt/
The ZWT Trails of Arn is a Dungeons and Dragons (DnD or D&D) homebrew campaign in which the players are doing a role playing game (rpg) within the Arn Verse. Some call it a tabletop roleplaying game (TRPG or TTRPG) or pen-and-paper role-playing game. But since the Dungeon Master and DnD Characters are playing virtually, they are use Roll20 for dice rolls, spell casting and interactions with the environment.
By Musing with McWilleyIn episode 12, we learn of Tom Strongwall’s side quest from episode 11 and of a horrific discovery that he’s made. Then during their travels, the ZWT crew discover an eerie carnival that has a glimpse of the future which used to be their present. Watch or listen to all of the ZWT’s adventures at http://www.mcwilley.com/zwt/
The ZWT Trails of Arn is a Dungeons and Dragons (DnD or D&D) homebrew campaign in which the players are doing a role playing game (rpg) within the Arn Verse. Some call it a tabletop roleplaying game (TRPG or TTRPG) or pen-and-paper role-playing game. But since the Dungeon Master and DnD Characters are playing virtually, they are use Roll20 for dice rolls, spell casting and interactions with the environment.