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Bryan and Nathan continue their conversation about Elden Ring and Shadow of the Erdtree by discussing oversized objects, the DLC's strange sky, and why every Souls game might need a single un-openable door.
Have questions or comments? Email us at [email protected]
Bryan and Nathan continue their conversation about Elden Ring and Shadow of the Erdtree by discussing oversized objects, the DLC's strange sky, and why every Souls game might need a single un-openable door.
Have questions or comments? Email us at [email protected]